Official [Release] Space Game!! v1.5 (HBL + Sound)

Discussion in 'Wii U - Homebrew' started by vgmoose, Feb 9, 2016.

  1. squidblimp

    squidblimp Newbie

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    Awesome job here! It's amazing you got the graphics, music, and all the game code compiled down to 21,400 bytes. Is that a limit imposed by the exploit?
     


  2. SonyUSA

    SonyUSA We're all mad here

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    Be careful with -O2, it totally bombed my code.

    Also, now that we have an .elf loader for all versions, no more size limit :D
     
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  3. Whatnoww

    Whatnoww GBAtemp Regular

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    www.wiiubru.com
     
  4. thekarter104

    thekarter104 GBAtemp Maniac

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    Yeah, thanks. Also was on there, it was a page about Ben Byers or something a few days ago, but glad that thing is removed and all my stuff is working now :)
     
  5. rw-r-r_0644

    rw-r-r_0644 GBAtemp Fan

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    Local hosting seems to fix the problems of it not loading. There are no issues in the code.
     
  6. marsh

    marsh Newbie

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    Cool thanks a lot. Will check it out :)
     
    Last edited by marsh, Feb 21, 2016
  7. vgmoose
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    vgmoose GBAtemp Regular

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    I've created a HBL version (based on an ELF) with help from Masterwin and dimok and edited the original post. Kinda makes some of my filesize tricks outdated but it's for the best! Now people on versions other than 5.5.x can play as well.

    To use this, extract and copy the attached folder to the /apps folder on the SD card, and then launch the Homebrew Launcher (either by self hosting or from a site like wiiubru). HBL will not work on 5.5.x without a kernel exploit, so until then you can still use the web exploit.

    This is likely the last post/update I'll make to the game for a while. Thanks for all the feedback!



    By the way, I think there is enough homebrew that has been released that maybe it is time to make a stickied thread similar to this one for 3DS. It's a little frustrating to see people asking about where the homebrew they can run is without a clear link to all the threads of past releases. And of course, I am biased, but it's not very much fun for the developer to see their hard work sink and be unable to be discovered by people who missed it.

    And now, with the HBL out, it just seems like a good time to make a central thread for it similar to the wiki
     

    Attached Files:

    Last edited by vgmoose, Mar 3, 2016
  8. mitcha

    mitcha GBAtemp Regular

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    @vgmoose thank you very much , i love retro gaming and you made it.

    agree with you to make a stiky thread for homebrew/games
     
  9. brienj

    brienj Trying to avoid getting cancer

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    I updated your game with sound and made it shoot with the right-stick, although you already know this. I just wanted everyone to know so you will be forced to work on this awesome game some more and add some new features. :D

    Here is the link to his GitHub with the changes - https://github.com/vgmoose/space/tree/hbl_elf
     
  10. vgmoose
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    vgmoose GBAtemp Regular

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    Space game version bumped from v1.0 to v1.5!

    Downloads
    - v1.5 from my website
    - Official Github release post

    Changelog
    - Game now features in-game music by (T-T)b!
    - Homebrew Launcher compatible!
    - Pops up a notice about how to shoot the laser if you haven't yet

    Shout out to @brienj for working directly with me to get sound working!



    Future features
    - Sound effects!
    - Options menu
    - New control schemes*
    - Credits menu

    I wanna thank everyone for being so supportive from the v1.0 release! I'm so happy that the music I featured in the video is now in the game, and it really enhances the experience, so I encourage everyone to try out this new release :). I love how the community has been developing despite its hiccups!

    Notice
    I've had a couple of people ask me if they can use the Space Game code to base their projects off. And the answer to this is an unequivocal yes! Please do! Space game is licensed under the MIT license, so any derivatives you make are your own. I encourage you all, even beginners, to clone the repo and try it out! Message me directly if you need support/help. I'll respond. :P

    A few months ago I would have never dreamed of making a "real game" with this much polish, so I'm very thankful for the community here and am eager to give back. :D

    *brienj prefers shooting with the right joystick rather than the touchpad, this is COMING SOON, but until then if you prefer that, check out his fork: https://github.com/xhp-creations/space
     
    Last edited by vgmoose, Jun 7, 2016
  11. rw-r-r_0644

    rw-r-r_0644 GBAtemp Fan

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    Thanks :)
    Works great
     
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  12. brienj

    brienj Trying to avoid getting cancer

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    Hurry up with your next project, so everyone can have easy access to all the homebrew that is compatible with the HBL.
     
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  13. vgmoose
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    vgmoose GBAtemp Regular

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    Space Game now has an RPX version that can be loaded via Loadiine. Big thanks to @brienj and @CreeperMario for making this port possible!

    Download: https://github.com/vgmoose/space/releases/tag/v1.1rpx
    Source branch: https://github.com/vgmoose/space/tree/wut

    To use this, put the "Space Game [SPGM01]" in sd:/wiiu/games/ and launch it with Loadiine GX2.

    As for the version... this build is a weird mix between 1.0 and 1.5. It does not currently have music, but does include some of the bug fixes that were made in 1.5.

    This RPX was compiled with wut; thank you to @shinyquagsire23 for enabling wut to create RPXes that are compatible with real hardware.

    Build instructions are in the readme if you would like to get started on creating your own RPX games! See @pwsincd 's signature for some additional development resources.
     
  14. brienj

    brienj Trying to avoid getting cancer

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    Now if only we could get an AX lib into WUT. I guess I'll have to start work on that, unless they already plan on adding it eventually. It's pretty nice to easily make legal rpx files now.
     
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  15. pwsincd

    pwsincd Garage Flower

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    Nice work as always fellas . I guess I should post as you commented on my signature.
     
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  16. shinyquagsire23

    shinyquagsire23 SALT/Sm4sh Leak Guy

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    I was actually going to look into that soon, although there's some changes incoming for RPLs soon so I'm kinda anticipating redoing some things in my RPL PRs.
     
  17. CreeperMario

    CreeperMario GBAtemp Advanced Fan

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    OSv10 v15702
    WTH? (HBL version BTW)
    IMG_20160820_063127.jpg
     
    Last edited by CreeperMario, Aug 19, 2016
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  18. LinkBlaBla

    LinkBlaBla Glitches Expert and Anti-Government (TFTP*)

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    can you port that to N3ds??? it look dope!
     
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  19. vgmoose
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    vgmoose GBAtemp Regular

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    WTH Indeed... What happened!

    https://github.com/vgmoose/space/blob/hbl_elf/src/space.c#L975

    I guess it goes out of bounds here since passwordList is only 100 elements long, and you're on level 102. So that "password" is just the next next value in memory as an int. Maybe the fix should be MORE LEVELS! (but no really, what should be done here? kill screen at the "final" level? Since someone can always just resume via password one level before the final).

    I would like to do this... I saw someone recently ported 3ds homebrew -> Wii U homebrew so the reverse must be possible. *quietly looks into this*
     
  20. markehmus

    markehmus GBAtemp Advanced Fan

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    in the GAME