Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

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I'm still working on this and hoping to get it converted to OOSDK before I make another release.



You can expect the PSP core in the next one.

Here's sort of a teaser that's based off an older build.
It plays fairly well despite the choppy video. My video recorder is not the best.


i wants it
 

OsirisX

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R4 is finally ready! This release comes with a number of changes and improvements including:
- Re-based to RetroArch v1.8.8
- All cores updated to their latest version
- Converted most cores to OOSDK (Some cores require libc++ which isn't quite ready yet with OOSDK. Cores that did require it were built using the older SDK)
- Flycast is now dynarec enabled
- Mupen64Plus and Parallel64 now include Angrylion plugin which should be used for best performance
- Fixed sound stuttering issue (May not be completely gone but should be less of it)
- More reserved memory (2.6 GB up from 700MB)
- Fixed cores installer to create the needed directories so it doesn't hang (Before it was required to run RetroArch first)

New Cores in R4:
- PPSSPP (PSP)
- PrBoom (Doom)
- TyrQuake (Quake)
- vitaQuake 2 (Quake 2)
- Mr.Boom (Bomberman)
- MAME 2010 (Arcade)
- MAME 2015 (Arcade)
- Atari800 (Atari 5200)
- ProSystem (Atari 7800)
- Handy (Atari Lynx)
- Hatari (Atari ST/STE/TT/Falcon)
- VICE x128,x64,xcbm2,xpet,xplus4,xvic (Commodore)
- DOSBox SVN (DOS)
- SquirrelJME (Jave ME)
- blueMSX (MSX)
- VBA-M (Game Boy Advance)
- Mesen (NES)
- Mesen-S (SNES)
- Nestopia (NES)
- Beetle Saturn (Sega Saturn)
- Opera (3DO)
- VeMUlator (Dreamcast VMU emu)

RetroArch_PS4_r4 (frontend)
https://mega.nz/file/HM4B3RST#amPGZoltIcuvCqjY9yW4VAHol5g923HSZK3xdmQhmhY
https://mega.nz/file/XVBGkCDC#F2PDuA2_8lQd4EbI6WWaljVECTJ-T06vGZtRmvcX-7I

Cores_Installer_r4
https://mega.nz/file/DBxAFY6a#ZBjWCovHhiSfHx9Qq1B-aNVk0T8de7LD23VgLUqbhkQ
https://mega.nz/file/2dImyIpC#5HEdQ1NjWEFJ8M6vgMDJdTmr8wH5YeHRz6k_zZ70Hpw

R4 branch
https://github.com/OsirizX/RetroArch/tree/ps4_r4

EDIT
Updated frontend to allow deleting of the app!

EDIT 2
Updated cores to fix the speed issue.
 
Last edited by OsirisX,

stranno

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Thank you OsirisX, great release.

I have tried FlyCast and dynarec has improved performance a lot, it even goes too fast now. Unfortunately it breaks most graphics on the games I have tested (Alien Front Online, for example).
 

OsirisX

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@stranno

Thanks for testing! Can you try running with "Sync to Exact Content Framerate" option enabled?

To get to it, go to Settings -> Video -> Synchronization

Hope that helps!
 

stranno

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@stranno

Thanks for testing! Can you try running with "Sync to Exact Content Framerate" option enabled?

To get to it, go to Settings -> Video -> Synchronization

Hope that helps!
Yes. I already tried that option and, while it locks the framerate, it still goes too fast ingame. I'm using a Playstation 4 Pro btw.

Sync to Exact Content hurts the performance a lot, for some reason. Dreamcast can reach 110+ FPS, activating that option framerate falls to 40-50 FPS, instead of 60.
 

jammybudga777

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Yes. I already tried that option and, while it locks the framerate, it still goes too fast ingame. I'm using a Playstation 4 Pro btw.

Sync to Exact Content hurts the performance a lot, for some reason. Dreamcast can reach 110+ FPS, activating that option framerate falls to 40-50 FPS, instead of 60.
curious but do you have boost mode enabled in the pro settings? im pretty sure i found it was better on a core (cant remember which. may have even been the xmb menu) when it was disabled. also have you tried mupen?
 
Last edited by jammybudga777,

CYB3R

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SNES cores and Genesis Work too fast! is there any way to stabilize that since it is unplayable
 
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