Isn't it the same thing? I will be awkward to have 2 different PS4 Toolchains maintained the same time.Don't know about open orbis, but I heard a new version will use orbisdev iirc.
Isn't it the same thing? I will be awkward to have 2 different PS4 Toolchains maintained the same time.Don't know about open orbis, but I heard a new version will use orbisdev iirc.
That makes it abit more manageable. Still I cant see it staying 3 Toolchains.. It was the same with the Switch in the beginning, there was Libtransistor and Linbx, eventually Libnx became the main.if you don't have the environmental variable setup for the app you're trying to compile, it will mention was environmental variable it's looking for. I think it's part of the make file, so you can tell which toolchain the app uses.
It's still not possible to compile Retroarch?yep, here's the environmental variable for the homebrew store (the very first line):
View attachment 290923
I dont know.. you could try and ask OsirisX? they havent been active here for a while tho, perhaps on twitter or discord?I'm not sure. I can't get PS4SDK to work, if I'm even using the right one. here it is in its makefile:
View attachment 290928
I tried asking on an sdk github. there seems to be no "issues" tab for retroarch, not sure why unless it's no longer being maintained.I dont know.. you could try and ask OsirisX? they havent been active here for a while tho, perhaps on twitter or discord?
I think your only chance for PS4 RA is to wait it out :/ you could still write a tut, just concentrate on the other 2, then if in the future you can figure out the ps4sdk problems your having you can amend your tut?btw, @ploggy , here's one of the open orbis samples with that OO_PS4_TOOLCHAIN environmental variable I mentioned:
View attachment 290934
lightning mods told me that a new one (retroarch) was being done, I think with orbisdev. ps4sdk may no longer be used by the majority of apps could be the reason, so it may no longer be updated (not sure).I think your only chance for PS4 RA is to wait it out :/ you could still write a tut, just consecrate on the other 2, then if in the future you can figure out the ps4sdk problems your having you can amend your tut?![]()
Ah, Nice. Wish there was a way to follow development though. I guess its set to private on their github or something.
Great!