Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

tehrzky

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yes, I learned about it from lightning mods. there's going to be a build of retroarch using orbisdev, but it doesn't exist right now.
I dont know, have you got in contact with the orbisdevs?

contact specterdev and thedarkprogrammer



they encouraging dev. to join the scene. i guess you can ask them about orbisdev
 
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mDubbz

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Hey im having trouble with retroarch r4 anytime i use the core updater it says failed to retrieve core list.
Does anyone have any ideas how to fix this im on 9.00 hen b2
 

WaldyTMS

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I'm having this exact same issue.
Hey im having trouble with retroarch r4 anytime i use the core updater it says failed to retrieve core list.
Does anyone have any ideas how to fix this im on 9.00 hen b2

But right now, the BeetlePSX and PSXReArmed cores are running crackly and chugging, hoping I can get that fixed first and hopefully have @ploggy help me out, I just can't believe this is happening when it's happened to no one else.. );
 

ploggy

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I'm having this exact same issue.


But right now, the BeetlePSX and PSXReArmed cores are running crackly and chugging, hoping I can get that fixed first and hopefully have @ploggy help me out, I just can't believe this is happening when it's happened to no one else.. );
Sorry to say but the PS1 Cores do not run perfect, It may run some games ok but most games will have slow down and sound stutter.. It maybe different on a Pro Console but for me on a Slim the sound is always crackling, that's why I'm waiting for the official Retroarch port to release..

There are somethings you can do though to increase performance a little bit...
PCXRearmed Core:
Enabling InuYasha Sengoku BattleFix - It increases the FPS abit

Beetle PSX Core:
Make sure CPU Dynarec is set to - Max Performance
Decrease/Increase the CPU Frequency Scaling (overclock)
There isnt much more that can be done right now until the official PS4 Retroarch is released.
 

godreborn

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1639668037875.png

1639668051769.png

as you can see, I have open orbis working anyway.
 
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WaldyTMS

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Sorry to say but the PS1 Cores do not run perfect, It may run some games ok but most games will have slow down and sound stutter.. It maybe different on a Pro Console but for me on a Slim the sound is always crackling, that's why I'm waiting for the official Retroarch port to release..

There are somethings you can do though to increase performance a little bit...
PCXRearmed Core:
Enabling InuYasha Sengoku BattleFix - It increases the FPS abit

Beetle PSX Core:
Make sure CPU Dynarec is set to - Max Performance
Decrease/Increase the CPU Frequency Scaling (overclock)
There isnt much more that can be done right now until the official PS4 Retroarch is released.
Thanks so much for responding, I'll give these settings a shot soon...so sad to see that my own PS4 can't run something as simple as a PS1 game yet my PS3 can (granted, it's probably due to the cores, but still).

Also, the online updater just doesn't work. When I click on update cores and stuff, it just says "Failed to retrieve core list" or something of that matter, what is the exact URL needed for that to work in the settings?
 

godreborn

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there's also a ps4 retroarch coming out that uses orbisdev iirc. I have orbis dev working through debian, then through docker on ubuntu:

1639681164594.png
 

ploggy

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Thanks so much for responding, I'll give these settings a shot soon...so sad to see that my own PS4 can't run something as simple as a PS1 game yet my PS3 can (granted, it's probably due to the cores, but still).

Also, the online updater just doesn't work. When I click on update cores and stuff, it just says "Failed to retrieve core list" or something of that matter, what is the exact URL needed for that to work in the settings?
I think the reason the Online Updater is failing is because the Url that OsirizX used to host the Cores is no longer available.
Cant you use the Cores Installer PKG to get the Cores?
 

mDubbz

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I think the reason the Online Updater is failing is because the Url that OsirizX used to host the Cores is no longer available.
Cant you use the Cores Installer PKG to get the Cores?
You can but the problem is we cannot update the cores since the site is no longer available.
 

Error021

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It's great to see new cores coming! I'm very new to PS4 RetroArch and maybe i make something wrong, but Dosbox is slow like hell. Dosbox runs 10x faster on my old good OG Xbox and on Wii i also get better results. Where is config file for dosbox and how i can add CD drive beacuse most of dos game i want try is on cd?

"Also did someone try PC-FX and 3DO cores. PC-FX crash after i strat game (i use bios with name "pcfx.rom" from my PC RetroArch) and 3DO only tell me that some asset missing. Did i need put bios for 3DO and what is the name of file?
 

ploggy

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It's great to see new cores coming! I'm very new to PS4 RetroArch and maybe i make something wrong, but Dosbox is slow like hell. Dosbox runs 10x faster on my old good OG Xbox and on Wii i also get better results. Where is config file for dosbox and how i can add CD drive beacuse most of dos game i want try is on cd?

"Also did someone try PC-FX and 3DO cores. PC-FX crash after i strat game (i use bios with name "pcfx.rom" from my PC RetroArch) and 3DO only tell me that some asset missing. Did i need put bios for 3DO and what is the name of file?
The reason Dosbox is slow is because the Dynarec isnt enabled/implementedforPS4

The 3DO Core has a few bios files, you can see what they are named here:
https://docs.libretro.com/library/opera/

EDIT: I haven't personally tried any of those Cores myself, so I cant say what the performance is like :P
 
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ploggy

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While we're all waiting for the official Retroarch port, what's the chances of getting LAKKA running on the PS4 via PS4 Linux?
 

Error021

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Unfortunately I failed to run 3DO and PC-FX. Can someone confirm did this cores works? I can run this cores on Vita and PC but not on PS4.
 

ploggy

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has ps4 linux been ported to 9.00 yet even
Yes, seems so. :)

Also A new version of the OpenOrbis Toolchain has been released.. Perhaps we'll see some news about the RA PS4 port :P
http://www.logic-sunrise.com/news-1149300-ps4-openorbis-ps4-toolchain-v052-disponible.html


Changelog v0.5.2:
- C ++ exception support has been added (thanks Nikita Krapivin)!
- Added an OpenGL / GPU piglet renderer sample + headers (thanks Nikita Krapivin)!
- Added automatic package generation to sample build scripts!
- Added C ++ support for building libraries / PRXs!
- Added and updated prototypes / types for over 13 PS4 specific headers (thanks 0x199, sleirsgoevy, Nikita Krapivin, OSM, al-azif, bucanero)!
- Updated build / script system for samples and VS project templates for a cleaner and more convenient system.
- Fixed an issue where homebrew applications were difficult to debug in GDB due to an incorrect .dynamic section (thanks sleirsgoevy)!
- Fixed more discrepancies between BSD and MUSL headers (thanks sleirsgoevy, al-azif).
- Fixed an issue where C ++ cmath headers did not use certain namespaces (thanks Nikita Krapivin).
- Fixed various calculation error bugs in create-fself.
- Reworked musl to use with libkernel instead of syscalls for compatibility (thanks sleirsgoevy, John Tornblom).
- Merge create-eboot and create-lib into one tool for ease of use.
 
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