has ps4 linux been ported to 9.00 yet even
Yes, seems so.
Also A new version of the OpenOrbis Toolchain has been released.. Perhaps we'll see some news about the RA PS4 port
http://www.logic-sunrise.com/news-1149300-ps4-openorbis-ps4-toolchain-v052-disponible.html
Changelog v0.5.2:
- C ++ exception support has been added (thanks Nikita Krapivin)!
- Added an OpenGL / GPU piglet renderer sample + headers (thanks Nikita Krapivin)!
- Added automatic package generation to sample build scripts!
- Added C ++ support for building libraries / PRXs!
- Added and updated prototypes / types for over 13 PS4 specific headers (thanks 0x199, sleirsgoevy, Nikita Krapivin, OSM, al-azif, bucanero)!
- Updated build / script system for samples and VS project templates for a cleaner and more convenient system.
- Fixed an issue where homebrew applications were difficult to debug in GDB due to an incorrect .dynamic section (thanks sleirsgoevy)!
- Fixed more discrepancies between BSD and MUSL headers (thanks sleirsgoevy, al-azif).
- Fixed an issue where C ++ cmath headers did not use certain namespaces (thanks Nikita Krapivin).
- Fixed various calculation error bugs in create-fself.
- Reworked musl to use with libkernel instead of syscalls for compatibility (thanks sleirsgoevy, John Tornblom).
- Merge create-eboot and create-lib into one tool for ease of use.