Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

godreborn

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Packages from page 1 are most recent to my knowledge
You can use USB
I might try it tomorrow. I've had a lot of good luck lately with xproject and 5.05. one memory error and no kernel panics after about 10+ attempts. I don't leave it on rest mode, since it's usually pretty good at working the first try.
 
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sharkticonnz

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Im just waiting for the official retroarch port hopefully should be out soon. Also if it has side by side shader support my PSVR is going to get a bit more use :grog:
 

hippy dave

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Im just waiting for the official retroarch port hopefully should be out soon. Also if it has side by side shader support my PSVR is going to get a bit more use :grog:
Ooh interesting thought. I had fun playing Virtual Boy games on Switch Retroarch using a knock-off Labo VR, but it might be nicer on PSVR
 

fakex

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Hi Folks,
thanks for all the information about this great feature.
I have some issues playing PSX-Games with Retroarch.
Here's what I did:
  • As I play EUR-PSX-games I got the scph-bin-files necessary and put them in the retroarch system folder.
  • Launch a PSX-Game with the Beetle-Core (there is only tne "normal" Beelte in the Core-List, not the Beelte-HW)
  • After starting the game I changed the options: Internal GPU resolution to 4x or 8x. and widescreen hack enabled.
  • When I want to resume the game retroarch closes with an error message.
So - here are my questions:
  • Why does Retroarch closes with an error? Can the PS4 not handle this graphic options?
  • How can I get the Beetle HW Core and insert it into retroarch?

And besides of that: Although I scanned for thumbnails there are no such shown - does there have to be be a certain syntax in the game-name?

Thanx in advance
 
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