1. phacox_cll

    OP phacox_cll GBAtemp Regular
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    The Wii U file system uses the Title ID to organize the games in different folders. When you install a game that has the same Title ID of another that you previously installed, the contents of the folder corresponding to that Title ID are overwritten with the files of the new game. In other words, to avoid a problem with your CBHC installation you should take care that the Title ID of any game does not match the Title ID of the game you used for CBHC.

    As far as I know my program does not generate conflicts with Title IDs of official games.

    My injector generates the Title IDs as follows:

    For Famicom/NES: 0005000061XXXXZZ

    For Super Famicom/SNES: 0005000062XXXXZZ

    For N64: 0005000064YYYYNN

    For GBA: 000500006AXXXXZZ

    For NDS: 00050000D5XXXXZZ

    Where XXXX is the CRC16 of the ROM, ZZ is an index that corresponds to the Virtual Console version, YYYY is the CRC16 of the N64 ROM concatenated (byte level) with the configuration file ".ini" and NN It is a value consisting of three bits of flags (Darkfilter, Widescreen and "Frame scale-traslation") plus five bits of a corresponding index the version of the N64 Virtual Console.

    Base games with the same version of the Virtual Console will provide the same ZZ index or the same NN value (if the flag bits are also the same).

    If you are curious you can check the indexes of each version of the Virtual Console in the file "PhacoxsInjector_VC_Hash_List.xlsx", mentioned above.
     
  2. brightlight54

    brightlight54 Newbie
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    gotcha, thanks again. sounds like im pretty safe
     
  3. Andrehws

    Andrehws Member
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    sometimes injecting snes games the error appears (ROM size: 4mb) and I can't inject the game. What can this be?
     
  4. phacox_cll

    OP phacox_cll GBAtemp Regular
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    Look that the base game is ROM size: 4 MiB. Injections of NES and SNES games are limited by the maximum size of the original ROM.
     
  5. Andrehws

    Andrehws Member
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    any idea why zelda alttp doesn't work when injected in the original virtual console game, but when injected into the super metroid does it work?
     
  6. phacox_cll

    OP phacox_cll GBAtemp Regular
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    I have no idea. What kind of fail do you have? Is the ROM a hack ROM or is it the original ROM? Does the original virtual console game have the right ROM Size? Can you provide the log file?
     
  7. Spikemech88

    Spikemech88 Advanced Member
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    Whenever I try to play the game, I get nothing but a black screen, I’m using wup installer gx2.
     
    Last edited by Spikemech88, Mar 7, 2020
  8. Spikemech88

    Spikemech88 Advanced Member
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    I also don’t know what to do with the config file
     
    Last edited by Spikemech88, Mar 7, 2020
  9. phacox_cll

    OP phacox_cll GBAtemp Regular
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    Get a black screen is usual when the ROM is not compatible with the virtual console or with the configuration.

    The configuration file contains settings for the virtual console emulator, each N64 ROM needs some specific configuration to function properly. You can check CORE's research for some information about all the settings and you can use the VCN64Config Editor program to create or edit configuration files. In the compatibility list you can get some configuration files.
     
    CORE likes this.
  10. raidriar

    raidriar Newbie
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    None of my injections work. They pack and install fine but it always gives error 199-9999 whenever I try to launch. I'm running CHBC

    EDIT
    works only if I install to USB, not NAND. What gives?
     
    Last edited by raidriar, Mar 9, 2020
  11. phacox_cll

    OP phacox_cll GBAtemp Regular
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    You are not first to have that problem, I repeat what I put post #42 of this thread:

    You are performing the injections correctly. I don't know the reason why some consoles have the error code 199-9999 regardless of the CFW. But I know that some people have solved this by installing the games injected into the console memory, if they were installing it on an external disk or vice versa, if they were installing it in the console memory, they go on to install them in a external disk. You can also load games through Loadiine.

    And I attach this information from post #45:

     
  12. bobobsama

    bobobsama Newbie
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    Nice . was thinking of how to make use of my wiiu thrown in the corner
     
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  13. Spikemech88

    Spikemech88 Advanced Member
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    I need help

    I did all the right steps
    I’m trying to inject Super Smash Bros for N64
    I used Mario golf as the base rom
    Everything seemed to work fine
    The game loads
    But when it’s done loading
    The game freezes
    How can I fix this
     
  14. CORE

    CORE 3:16
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    ;SmashBrothers USA

    [RomOption]
    RetraceByVsync = 0
    RSPMultiCore = 1
    UseTimer = 1

    [FrameTickHack]
    Hack0 = 1281250
    Hack1 = 0

    [RSPG]
    RIntAfterGTask = 1

    [Sound]
    BufFull = 0x3800
    BufHalf = 0x1000
    BufHave = 0x1000

    Use FZeroX as Base.

    Check my Blog for more info and ini's.
     
    Last edited by CORE, Mar 10, 2020
    phacox_cll likes this.
  15. Spikemech88

    Spikemech88 Advanced Member
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    Do I have to use a .ini file
     
  16. Spikemech88

    Spikemech88 Advanced Member
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    I tried F zero X as the base rom, and it still didn’t work

    — Posts automatically merged - Please don't double post! —

    I’m using mocha CFW
     
  17. phacox_cll

    OP phacox_cll GBAtemp Regular
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    You must use an .ini file with the configuration that CORE shared or the file "Unale0.404.ini".
    You must use a CFW, but it doesn't matter which CFW you are using.
     
  18. Spikemech88

    Spikemech88 Advanced Member
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    Do I use this .ini file for all n64 games or just super smash bros

    — Posts automatically merged - Please don't double post! —

    Also is Mario golf the base rom for smash bros n64
     
  19. phacox_cll

    OP phacox_cll GBAtemp Regular
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    Each N64 ROM requires a different ini file.
    Use F-Zero X as the base game to inject Super Smash Bros.
     
  20. soniccomcisbr

    soniccomcisbr GBAtemp Advanced Fan
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    Question: when the compatibility list says the .ini file is "by nintendo" what i must do?
     
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