Hacking [Release]NTR CFW 3.2 with experimental Real-Time Save feature.

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puss2puss

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solve the known issues and add 3dsx homebrew support.
Omg this is awesome! Its so great to know it will have homebrew support! And i'm guessing it will have access to CSND service?(for sound..)
..is there a chance that 2.2 will be released this weekend?
 
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is there any chance to get oot exploit running ntr? that would be super awsome - reallyy :x
i mean... cubic ninja is impossible to find for < 100 € as JP edition ... even tried my luck in asia... no chance at all :/
 
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BobsYurUncle

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Seems the install server might be down again. I've tried about 15 times today and no dice. Was working yesterday and gateway is working fine.
 

Zidapi

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Yay! 2.2 will be huge :)

Will there be sound on N3DS in 3dsx files?
Would bootstrap.3dsx work from within NTR?
NTR mode has access to all services, things like bootstrap/decrypt9 and Archshift's tools will likely work as is.

Other things like emulators will likely need to be updated by their respective devs to include support for CSND and other useful services.

Either way, exciting times ahead!
 
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gamesquest1

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I had a go of the layered fs stuff....pretty awesome, shame taking the sd out to swap files over means it doesn't get loaded up the next time you start the game (or atleast on on NTR1.0 never got around to testing on NTR2.0 if it does the same)
 

dkabot

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installs to my SYSNand? sounds a bit risky.
I can't speak to the specifics of how it works but based on the .bin on the MicroSD I don't think it changes anything permanently aside from what you make it do, and your Cubic Ninja save.

Can you dangerous things with game saves and changing memory values? Sure. (Just look at the 8.1j->9.2j thread...) However it doesn't seem to do much of anything dangerous unless you make it do so.
 
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