Gave the issue a deeper look today, and seems like I've found the cause. I've updated the latest build on GitHub with the fix, please check it out and I hope it fixes the issue.yes, it's a bcfnt font
Gave the issue a deeper look today, and seems like I've found the cause. I've updated the latest build on GitHub with the fix, please check it out and I hope it fixes the issue.yes, it's a bcfnt font
It seems to be solved, tyGave the issue a deeper look today, and seems like I've found the cause. I've updated the latest build on GitHub with the fix, please check it out and I hope it fixes the issue.
Sorry, no support for BFFNT yet. The thing is that other formats were trivial to implement once NFTR and BRFNT were done, since they're basically the same thing. BFFNT too is almost the same, except I need to write texture codecs for formats used by WiiU and Switch, which proved to be more complicated than I thought (it's all down to tiling actually, which I couldn't comprehend from the manuals and code) and I honestly haven't had much time to work on the program in general. Another thing, if I recall correctly, is that BFFNT supports kerning, which I don't have any facilities for editing either.Hey, great app, I'll use for some 3ds games here to modify their fonts. It already have BFFNT support or not yet?
I'm asking cuz Kirby and the Forgotten Land come with this kind of font, but no idea how to edit it
Hi! Thanks for the feedback and sorry for the late reply. You'll have to elaborate further on what you mean by that. Does my program cause it to appear like this after saving, or is the font like that in the game files? If it's the latter, then it's just the way it's supposed to be, and I'm pretty sure you can edit it fine. If it's the former, I guess it would be a bug that would need to be fixed.Great work! I have encountered an issue where a specific BCFNT file is displayed as black text (different from the usual white text) in all software. How can I handle this type of BCFNT?
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Please calm down and elaborate on what exactly you mean.Why COuld IT NOT SUPORT SAVE AS TTC file i need a ttc file.
I ment TTF file a true type font Why cant it export as a ttf file I Have the text map image but i can find softwares yet that i can map out each charaters.Hi! Thanks for the feedback and sorry for the late reply. You'll have to elaborate further on what you mean by that. Does my program cause it to appear like this after saving, or is the font like that in the game files? If it's the latter, then it's just the way it's supposed to be, and I'm pretty sure you can edit it fine. If it's the former, I guess it would be a bug that would need to be fixed.
Please calm down and elaborate on what exactly you mean.
Since I've not seen TTCs packaged into BFTTF/BFOTF-style files before, I assume you want a TTC from a BRFNT/BCFNT.
Short answer: you can't.
Long answer (and I've explained this before in this very thread): This program is for for editing NintendoWare binary fonts and their derivatives. And those are bitmap fonts. That means they store raster images for the glyphs. And a raster image is like a PNG or a JPEG. TTC, TrueType Collection, is a variation of a TrueType file, which stores glyphs in a vector format. And whilst converting a vector image to a raster one (that is, rasterizing it) is a somewhat straightforward process, doing it the other way around is not trivial, and is a subject of a lot of research right now, even with AI being involved and stuff. Simply put, doing this conversion is most definitely out of scope not just for this project, but even for proper vector font editors like FontForge.
Rather, if you need a TTC/TTF/OTF of a font you found in a game (and that font wasn't made specifically for that game, but that would be a rare occurance), you're better off putting it through an online font recognition site. I'd recommend since it has a massive DB of fonts (including Asian ones) and does search for any glyphs. Alternatively, if the font file in the game has a name, you can try looking it up online, since it may as well be named with the original font's name.
TTF: Vector.I ment TTF file a true type font Why cant it export as a ttf file I Have the text map image but i can find softwares yet that i can map out each charaters.