Gameplay: The gameplay is quite simple. All you have to do is to not get hit by random space junk flying around. To do this you can avoid them and shoot them. This will gradually become harder the longer you play as more junk will be on the screen at any given moment. Controls: Movement can be controlled with the Circle pad, the D-Pad or the ABXY buttons for left handed people on O3DS. You can aim with the touchscreen, or use the C-Stick on New 3DS and New 2DS models. To shoot you can press or hold the L and or R buttons. Screenshots: Download: https://github.com/MrJPGames/AoTSJ/releases/latest Source: https://github.com/MrJPGames/AoTSJ Online leaderboards FAQ: -I'm banned what now? You most likely tried to cheat a higher score, if this was not the case you can message me and you might get unbanned if the online logs do indeed not show signs of attempted cheating. -I get a "GitHub Ban" screen This means you are using a compiled github version instead of the release version, like the prompt explains you are not actually banned but merely unable to go online with a version compiled from the github source. -What information is sent to the leaderboard server? Look at the source for the most complete anwser, but the parts you care about: A console unique hash generated with the cfg service, and the current country set on your 3DS as well as your 3DS' username will all be sent. Currently only the username is visible by other players, country might become visible in the future. The console unique hash is only used for identifing different players, and in no way contains any "useful" information other than that (at least to my knowledge). The username is sent for the leaderboard, and the country in case countries will be visable on the leaderboard at some point in the future. -Can I see the leaderboard on a webpage No, at least not right now, let me know if there is any intrest in this. You can get XML data for the leaderboards (the same the 3DS uses and displays) at poc.debug-it.nl/AoTSJ (ctr+u on chrome if you want to see slightly more readable version) A crash happend!? Woops... I'm sorry. Though I did a lot of testing I was unable to figure out what was causing a crash that happenes sometimes seemingly when getting hit. Again I tried my best to find the issue but was unable to. The source code is available on my github so if you're willing to go through my awful code to fix it feel free!