[Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

IcySon55 Dec 8, 2016.

  1. m2236818

    m2236818 Newbie

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    May 23, 2018
    China
    Hey, IcySon55, I'm back, and the new version of kuriimu is great. When exporting a msbt file as a kup file, each text will have two parts, <original> and <edited>, which are easily misused in editing. I was wondering if I could export a file without <original> content, just like an xmsbt file. Please tell me how to achieve it, thank you.
     
  2. IcySon55
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    IcySon55 GBAtemp Fan

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    Mar 18, 2008
    Canada
    You know that KUP can be edited directly in Kuriimu right? Removing the original text isn't really an option for the program. ou can remove it manually (or via Regex) but I won't be removing it in the code.
     
  3. Darksigil

    Darksigil Member

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    Jun 14, 2018
    United States
    I've been using this for some projects of mine, and I have to say, this thing is a godsend.
    I don't know what I'd do without it T-T
     
  4. IcySon55
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    IcySon55 GBAtemp Fan

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    Glad it's been so helpful to you.
     
  5. LucaP

    LucaP Member

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    Nov 21, 2016
    Brazil
    First of all, thank you for this wonderful program, it's been helping me a lot! However, I have a problem; i'm translating Shin Megami Tensei IV to portuguese, and it's all going well exept for the fact that, for some reason, the .mbm files (where the text is) all have japanese encoding, making any attempt at inserting special characters like "ç", "ú", "ñ" etc impossible, since it all turns to gibberish when I save and load the file again. I tried exporting it to .kup and editing it, and it works, but when it's converted back to .mbm it's all gibberish again. Is there a way to edit these .mbm files to be unicode or something else that supports special characters? Thanks in advance.
     
  6. IcySon55
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    IcySon55 GBAtemp Fan

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    The MBM plugin was never fully completed. I imagine you've talked to MegaFlan/ThePudding already about his dedicated SMTIV application? Hopefully that will get your text sorted. Cheers~
     
  7. LucaP

    LucaP Member

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    Nov 21, 2016
    Brazil
    Yes, as soon as I made my post here he responded to me on the SMTIV spanish translation topic. :D
    He made a converter, Moonbeam, for mbm <-> xml and that would probably solve the problem with symbols, however I'm at a loss at how to use it. I've replied to him about that and am waiting for him to respond...
    Thanks for the reply!
     
    Last edited by LucaP, Jul 8, 2018
  8. IcySon55
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    IcySon55 GBAtemp Fan

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    Mar 18, 2008
    Canada
    Hey there temp,

    Here's the next iteration of Kuriimu for you guys!

    Kuriimu v1.0.13
    Features
    • Fixed blocked DLL loading. Users will no longer need to unblock the files for Kuriimu to use them!
    • Added the new FNV123 hashing algorithm.
    • Added a second version of the SpikeChunsoft compression algorithm.
    • Added support for loading and saving PVRTC compressed images.
    • Added support for loading and saving ETC2 compressed images via PVRTC library.
    • Added the new XXHash32 hashing algorithm.
    • Improved the LZ4 compression algorithm to be standards compliant.
    • Refactored CIA decryption so that it now fully works.
    Plugins
    • Improved MTTEX image plugin compatibility. (Automatic mipmap downsampling)
    • Added a new archive plugin for the PAC format.
    • Added a new text plugin for the BMG format.
    • Improved VCG image plugin compatibility. (Refactored)
    • Improved XI image plugin compatibility. (2 more formats supported)
    • Improved TTBIN text plugin compatibility.
    • Improved G1T image plugin compatibility. (More formats supported)
    • Improved HPB/HPI archive plugin compatibility. (Fixed compressed filesize info)
    • Improved STEX image plugin compatibility. (You can now change the format)
    • Added a new archive plugin for CIA/NCCH/NCSD. (RomFS and ExeFS supported within)
    • Improved MTARC archive plugin compatibility. (Switch files now supported)
    Changes
    • Fixed some case sensitivity issues for building on Linux.
     
    Last edited by IcySon55, Jul 19, 2018
    lwyx2017 and I pwned U! like this.
  9. Kyusetzu

    Kyusetzu Advanced Member

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    Dec 26, 2016
    Germany
    Germany
  10. Kibido

    Kibido GBAtemp Advanced Fan

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    4
    Apr 3, 2014
    Italy
    Just dropping by to say thank you for this amazing tool, no more mass extracting hundreds of thousands of files just to edit one. Is there a chance a .efl plugin could be made?
     
  11. IcySon55
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    IcySon55 GBAtemp Fan

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    Mar 18, 2008
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    Sure, just create an issue on our github and hope for the best. We have a giant backlog.
     
  12. Kibido

    Kibido GBAtemp Advanced Fan

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    Apr 3, 2014
    Italy
    [​IMG]
     
  13. IcySon55
    OP

    IcySon55 GBAtemp Fan

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    Mar 18, 2008
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    Admittedly it isn't that big, it's just over 100 formats which actually wouldn't take that long to get through with three people but all of us are strapped for time these days. ¯\_(ツ)_/¯
     
  14. Kibido

    Kibido GBAtemp Advanced Fan

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    Apr 3, 2014
    Italy
    I'm not in a rush, I'd say better late than never.
     
  15. YuseiFD

    YuseiFD GBAtemp Regular

    Member
    4
    Jul 6, 2016
    Dude your DQ11 Pack archive plugins suck, i mean thanks for the work, but it doesn't decompress/decrypts the main pack archives, and it doesn't open pack archives with more than one file inside.
     
  16. onepiecefreak

    onepiecefreak The Special One

    Member
    6
    Aug 12, 2015
    Germany
    I don't remember that we already support DQ11 archives. I mean why don't you do an issue on our github for that problem, instead of insulting the plugin.
     
  17. YuseiFD

    YuseiFD GBAtemp Regular

    Member
    4
    Jul 6, 2016
    it's a simple archive, still im sorry for insulting this non existing archive, and sorry for seeing this so late, cuz i've been working on it now, and i managed to 98% crack it, thanks for the tools though cuz they came in real helpful :D
     
  18. onepiecefreak

    onepiecefreak The Special One

    Member
    6
    Aug 12, 2015
    Germany
    It might be a simple archive, but if we don't know it exists, we can't do anything about it. If you might need help on the other 2% or might want us to write a plugin (or using your code and integrating it into our plugin base, whatever you like), just do an issue. Until then. ;)
     
    YuseiFD likes this.
  19. lwyx2017

    lwyx2017 Advanced Member

    Newcomer
    1
    Mar 22, 2017
    China
    Hello, I use your tools to open New Love Plus Archive "img.bin" discovered was problem.
    The tool will recognition the Mario Maker Archive,I think there is a conflict between the source code of the two formats.
    At Visual Studio,if Exclude these three codes from the project It can identify img.bin correctly.
    But I haven't written code for a long time,So I don't know how to change it.
    I hope them can solve this problem,Thank you,Recently I want to amend the New Love Plus Archive the img.bin Internal files.
    1. 2. 3. 4. 5.
     
    Last edited by lwyx2017, Sep 23, 2018
  20. IcySon55
    OP

    IcySon55 GBAtemp Fan

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    Mar 18, 2008
    Canada
    Please create this as an issue on our github issue tracker so we can keep track of these things thanks.
     
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