Hello, everyone!
I know about existance of eduke32 port for NX, but first goal of this home project was to bring the original Shadow Warrior experience to our beloved console. The second is to answer the question: "why the hell 3D Realms haven't ported SW Redux, when it's already on Android/IOS?". So, I'm happy to introduce this work of mine, which includes:
+ NX custom control reading (sdl's, don't work, for some reason), can be remapped through game's standart menu
+ Switching resolution 720p/1080p in handheld/docked mode, supported keyboard inputs (saves for now)
+ "Hotplug" switch between OG game and WD addon through main menu (still need restart game, though)
+ Theoretically, it has other grp's support, but you need size and checksums of original ones
Github repo (checkout readme for instructions):
https://github.com/alexart878/jfsw-switch
Download latest release:
https://github.com/alexart878/jfsw-switch/releases/latest
Have a nice play
CHANGELOG:
v1.1:
- fixed bad input from joy axis (can lead to "sticky" buttons)
- added alt fire function, mapped to A button by default
I know about existance of eduke32 port for NX, but first goal of this home project was to bring the original Shadow Warrior experience to our beloved console. The second is to answer the question: "why the hell 3D Realms haven't ported SW Redux, when it's already on Android/IOS?". So, I'm happy to introduce this work of mine, which includes:
+ NX custom control reading (sdl's, don't work, for some reason), can be remapped through game's standart menu
+ Switching resolution 720p/1080p in handheld/docked mode, supported keyboard inputs (saves for now)
+ "Hotplug" switch between OG game and WD addon through main menu (still need restart game, though)
+ Theoretically, it has other grp's support, but you need size and checksums of original ones
Github repo (checkout readme for instructions):
https://github.com/alexart878/jfsw-switch
Download latest release:
https://github.com/alexart878/jfsw-switch/releases/latest
Have a nice play
CHANGELOG:
v1.1:
- fixed bad input from joy axis (can lead to "sticky" buttons)
- added alt fire function, mapped to A button by default
Last edited by alexart878,