Same problem here.Fantasy Life (EU) CIA version doesn't seem to work. Says "Couldn't load SaveArch".
Would you look at that:Fantasy Life (EU) CIA version doesn't seem to work. Says "Couldn't load SaveArch".
Dumping your save
Explaining the saves:
Fantasy Life saves are actually "stored" in the folder "extdata\00000000", so copying just the .SAV file will not backup your progress. But when backuping your progress copy both, just in case.
Saves version:
EU: 0004000000113100.sav and "extdata\00000000\00001131"
Fantasy Life (EU) CIA version doesn't seem to work. Says "Couldn't load SaveArch".
Have you booted it so it has save data?
The US version works fine.
Also keep in mind that FL uses ExtData.
Same problem here.
Also can't be exported via SaveDataFiler, says its broken.
Savegame works in the game. Strange.
Thank you.Read them. Someone already answered this.
Extdata for Fantasy life.
Yes! If you export a game in one region, then go to the import section for the same game of another region, you'll be able to import that save, which is extremely handy. The problem is that the app doesn't tell you which is which, so you'll have to find that out by yourself for now.Will this make easier the save file transfer between regions?
Got an example of your situation?Can you use this to restore saves from different cartridge ID? (or any way to achieve this )
No i mean, atleast with flashcards, the .sav is only compatible with the rom it's used with (if you're using .3dz with header), the .sav is linked to the cartridge ID (with normal .3ds roms the flashcard ignores the header as if it is empty, so .sav from any .3ds works)Got an example of your situation?
Do you mean like different region carts of the save game? You could do it manually. Use this tool to export one set of both games save, then move the ones you want imported to the folder of the other one you exported and then re-import it. (That sounded a bit messy but I hope you got it )
AFAIK you're SOL with a .sav. If you can access the system where you got the .sav though, you can put the .sav in your SD root, then use SDF or this tool to decrypt the save into the actual save files, then restore them onto another version (cart or digital)No i mean, atleast with flashcards, the .sav is only compatible with the rom it's used with (if you're using .3dz with header), the .sav is linked to the cartridge ID (with normal .3ds roms the flashcard ignores the header as if it is empty, so .sav from any .3ds works)
Oh, ok, so basically i'm unable to use downloaded .sav files? (sorry my english is kinda bad) Or that method you listed to decrypt the .sav works without having the header? TBH i just realized that most .sav from the internet are made with empty headers, right? So i should be fine decrypting them with sdf...AFAIK you're SOL with a .sav. If you can access the system where you got the .sav though, you can put the .sav in your SD root, then use SDF or this tool to decrypt the save into the actual save files, then restore them onto another version (cart or digital)
So i'm good then? (please read the above)Yeah, that's a problem if you access the saves from the lower level of an "external observer" (which is why you can't go from a save editor to Powersaves), but it has never been a problem for on-console save tools!
Supposedly you can decrypt it if you use the same header as the one it was created on but I don't have enough experience to confirm how exactly it works with downloaded saves.Oh, ok, so basically i'm unable to use downloaded .sav files? (sorry my english is kinda bad) Or that method you listed to decrypt the .sav works without having the header? TBH i just realized that most .sav from the internet are made with empty headers, right? So i should be fine decrypting them with sdf...
So i'm good then? (please read the above)
np, so the cartridge ID stuff is only used to decrypt the .sav? As if i get the decrypted files (actual save bin files) i can inject them anywhere i want? Like if i want to rebuild them into a .sav again to use with my .3dz (which has a header)Supposedly you can decrypt it if you use the same header as the one it was created on but I don't have enough experience to confirm how exactly it works with downloaded saves.
Yes! If they're decrypted (actual bin files) you can import them whenever whereevernp, so the cartridge ID stuff is only used to decrypt the .sav? As if i get the decrypted files (actual save bin files) i can inject them anywhere i want? Like if i want to rebuild them into a .sav again to use with my .3dz (which has a header)
Cool, thanksYes! If they're decrypted (actual bin files) you can import them whenever whereever