Homebrew [Release]JK's SaveManager - Homebrew CIA Save manager.

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Pikasack

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Hmmm, nice app you got here.
You see, when someone actually releases a working version of their project, it gets a good reaction.
But when someone has 95% source code they get severely bashed.

Jk love all of you
 

suloku

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About deleting titles: system settings does not delete all cia installed content (i.e. the ticked). I'd prefer not to leave crap in there, but well, it's an emunand so...
 

mokmoki

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thanks for this! one question though - i don't think my official e-Shop version of MH4U is showing up in the SD/CIA menu. is this for CIA-installed apps only?
 

Shadowfied

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thanks for this! one question though - i don't think my official e-Shop version of MH4U is showing up in the SD/CIA menu. is this for CIA-installed apps only?
No, it's for legit installs as well. Are you sure it doesn't show up? MH4U does for me. Have you started the game once and let it format it's save data?
 

lpchaim

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Thank you OP, this should alleviate issues with multiple emunand savedata backups in a go. As someone who has recently migrated to a n3ds, I appreciate this a lot.
 
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JK_

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Hey everyone. I am paying attention to the thread and seeing what everyone would like. I just have a habit of lurking and not really posting a lot.

It would have the same limitations as svdt, and you could only use it with one title each time you boot it.
This is correct. I've tried the 3dsx build under multiple titles. Even nintendo's save transfer program. None of them allow it to work. It always returns a bad lowpath data error. Basically, that means it would have to work like the hax managers and start under titles for a 3dsx build and only be able to use one title at a time. ExtData doesn't have that problem though.
 

Gocario

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It would have the same limitations as svdt, and you could only use it with one title each time you boot it.
This is correct. I've tried the 3dsx build under multiple titles. Even nintendo's save transfer program. None of them allow it to work. It always returns a bad lowpath data error. Basically, that means it would have to work like the hax managers and start under titles for a 3dsx build and only be able to use one title at a time. ExtData doesn't have that problem though.
The problem would be more about privileges. Since .3dsx are stealing the privilege of the process they are working under and .cia do have every privilege they want.
 
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