COMPLETED [RELEASE] HCL-Switch - Hydra Castle Labyrinth port for Nintendo Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by Rinnegatamante, Mar 1, 2018.

  1. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    HCL-Switch v.1.1

    HCL-Switch is a port of Hydra Castle Labyrinth for Nintendo Switch.
    Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
    The game hearkens back to early "Metroidvania" games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.

    Controls

    A = Jump
    B = Attack
    Minus = Open Pause Menu
    Plus = Open Inventory
    Up = Interact with objects and save points
    DPad = Move the character

    Credits

    - E. Hashimoto for the original game.
    - Thanks to EasyRPG Team for their awesome audio decoder and Ghabry for helping me adapting it to work without EasyRPG core.

    Screenshots
    Note: Screenshots refer to an old version where i was misaligning screen. In release, screen is properly centered.

    Warning: Spoilers inside!

    Links

    Sourcecode: https://github.com/Rinnegatamante/HCL-Switch
    Download: http://switchdb.rinnegatamante.it/#/info/13

    How to install

    - Create a folder in your /switch folder called HCL-Switch
    - Place the nro file inside the created folder
    - Extract the data files in the created folder
     
    Last edited by Rinnegatamante, Mar 3, 2018
  2. StandardBus

    StandardBus Member

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    wonderful, would be great having an upscale function to have the game stretched at least at full Y screen size mantaining the size ratio.
    (In case the function exists already, I'm not at home and I can't test the game... yet)
     
  3. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    That's a planned feature, i got some suggestions from @cpasjuste for how to easily implement this with no performances drops.
    I plan to add a switchable Zoom mode that will scale to 960x720 when requested (atm renderer is set to 640x480).
     
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  4. Masterwin

    Masterwin GBAtemp Fan

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  5. Masterwin

    Masterwin GBAtemp Fan

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    I got an error while playing, when I picked up 1 chest
     
  6. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    You mean a crash with an errorcode? If so, can you check if it happens whenever a chest is opened?
     
  7. Masterwin

    Masterwin GBAtemp Fan

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    yes, crash with an errorcode.
    I'm going to try again the same place again, and see if it happens again
     
  8. Masterwin

    Masterwin GBAtemp Fan

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    after playing half an hour he gave me error 2162-0002 again, while I was going down some stairs, It does not seem related to anything in particular
     
  9. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    Looks like a memleak, i'll double check the code, thanks for the report!
     
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  10. Masterwin

    Masterwin GBAtemp Fan

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    I declare officially hooked jejejeje, I had already got, peak, ax, shield and a key! this game is great
     
  11. Kerbangman

    Kerbangman GBAtemp Fan

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    NutymcNuty and lordelan like this.
  12. Masterwin

    Masterwin GBAtemp Fan

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    I found another reason why it gives error, every time I throw ax gives error code 2162-0002
     
    Last edited by Masterwin, Mar 1, 2018
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  13. lordelan

    lordelan GBAtemp Addict

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    Don't stop him haha. It's amazing what he's doing these days.
     
  14. 98otiss

    98otiss thot destroyer

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    despacito
    I thought you left gbatemp
     
  15. -Leif-

    -Leif- Member

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    Great :yayswitch:
     
  16. fatsquirrel

    fatsquirrel GBAtemp Addict

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    I want to play this so badly :D
    4.1 damn you!
     
  17. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    Can you send me a save file where i can easily reproduct this in order to test some bugfixes?
     
  18. Masterwin

    Masterwin GBAtemp Fan

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    Last edited by Masterwin, Mar 2, 2018
  19. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    This should fix that specific crash.
    Can you tell me if that's the case?
    If so, let me know whenever you find another crash and describe me what caused the crash to trigger.
    HCL code is really badly wrote, has several flaws that can potentially cause segfaults.
     

    Attached Files:

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  20. Masterwin

    Masterwin GBAtemp Fan

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    okay! downloading and testing! Although, I have to say that I decided to continue playing without using the ax, and in other areas I used without an ax and did not give an error code, it is strange, but I say again that it gives error without any specific action, since in other places it acts they do not give that error, but I'm happy to try to comment on the errors I found, Thanks for all your work, you're a phenomenon!
     
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