GTA 3 had debug symbols left in the PS2 builds, VC doesn't differ to much from 3.
Bit of reverse engineering did the rest.
Ah cool, never knew that. Shame their other titles of the time didn't.
Still, kind of amazing to have VC and 3.
GTA 3 had debug symbols left in the PS2 builds, VC doesn't differ to much from 3.
Bit of reverse engineering did the rest.
It is VitaCheat itself. I tried changing Mario64 and GTA3 to have PCSE#####, but when it went to Load........crash. Even with the RinCheat, and MemDump (or whatever it is called). Nothing. Unless we can get the Source for VitaCheat (still waiting for a Reply), we will need to have a new Cheat Engine that will work with Homebrew.sorry for long reply, checking my audio folder it has 198 but it was a ripped so the radio mp3 have been edited to blank 4 second files.
ill try source the stations.
be nice if we can get vitacheat to run and find codes when playing these.
i think you need 197sorry for long reply, checking my audio folder it has 198 but it was a ripped so the radio mp3 have been edited to blank 4 second files.
ill try source the stations.
be nice if we can get vitacheat to run and find codes when playing these.
Thank the Flow & Rinnegatamante & everyone else who built this I'm just sharing there amazing stuff...It works really flawless on my system, thank you for your hard work!
Is the set of data files the same as the Switch port? I keep getting error c2-12828-1 right when gameplay should start after the intro and was wondering if it was a plugin problem, file problem or otherwise. I have fd_fix, ref00d, and 0syscall6 enabled.
its not as simple as adding the data files then lunching the VPK ... there is a few things 1st ...like Flame said you must readIs the set of data files the same as the Switch port? I keep getting error c2-12828-1 right when gameplay should start after the intro and was wondering if it was a plugin problem, file problem or otherwise. I have fd_fix, ref00d, and 0syscall6 enabled.
its not as simple as adding the data files then lunching the VPK ... there is a few things 1st ...like Flame said you must read
https://samilops2.gitbook.io/vita-troubleshooting-guide/grand-theft-auto/gta-iii
v.1.2 available for download!
Changelog
- Updated to latest vitaGL commit.
- Added triple buffering (Eliminates tearing when V-Sync is off).
- Greatly improved backface culling blacklist (There shouldn't be anymore invisible models in certain circumstances).
- Added back support for PS2 Alpha Test emulation (you can enable or disable it in Graphics option. Suggested to turn it Off for better performances)
- Updated to latest re3 commit. (Amongst the various bugfixes and enhancements, physics is now properly working on Vita and voice acting volume has been adjusted).
- Backported rain particles effect from GTA: Vice City (Greatly increases framerate during rainy scenes).
- Enabled more aggressive optimizations on compiling phase.
https://www.psx-place.com/threads/r...mentation-of-gta-iii.31588/page-2#post-274011
Might have to check this out now as it seems to be in its final form with this update. Are there any glitches etc.. or does it play perfectly on Vita?
Ahh it was a good read Im was trying a HD texture packs.... But with no joy...quad post even... madness