1. ManuscriptReplica

    ManuscriptReplica Advanced Member
    Newcomer

    Joined:
    Oct 13, 2019
    Messages:
    51
    Country:
    United States
    Ah cool, never knew that. Shame their other titles of the time didn't.

    Still, kind of amazing to have VC and 3.
     
    SuperDan likes this.
  2. Retroboy

    Retroboy GBAtemp Addict
    Member

    Joined:
    May 28, 2015
    Messages:
    2,501
    Country:
    United States
    sorry for long reply, checking my audio folder it has 198 but it was a ripped so the radio mp3 have been edited to blank 4 second files.

    ill try source the stations.

    be nice if we can get vitacheat to run and find codes when playing these.
     
    SuperDan and Smoker1 like this.
  3. Smoker1

    Smoker1 GBAtemp Psycho!
    Member

    Joined:
    Feb 17, 2015
    Messages:
    3,936
    Country:
    United States
    It is VitaCheat itself. I tried changing Mario64 and GTA3 to have PCSE#####, but when it went to Load........crash. Even with the RinCheat, and MemDump (or whatever it is called). Nothing. Unless we can get the Source for VitaCheat (still waiting for a Reply), we will need to have a new Cheat Engine that will work with Homebrew.
     
    SuperDan likes this.
  4. mullen25312

    mullen25312 Newbie
    Newcomer

    Joined:
    Nov 13, 2020
    Messages:
    1
    Country:
    Germany
    Who managed to compile the source code? I get the following error for the final make command after building/installing vitasdk, vitaGL and librw-vita:

    In file included from src/audio/sampman_oal.cpp:8:

    src/audio/eax/eax.h:53:11: fatal error: AL/al.h: No such file or directory

    53 | #include <AL/al.h>

    | ^~~~~~~~~

    compilation terminated.

    <builtin>: recipe for target 'src/audio/sampman_oal.o' failed

    make: *** [src/audio/sampman_oal.o] Error 1
     
    SuperDan likes this.
  5. mullen25312
    This message by mullen25312 has been removed from public view by Flame, Nov 14, 2020.
    Nov 13, 2020
  6. mullen25312
    This message by mullen25312 has been removed from public view by Flame, Nov 14, 2020.
    Nov 13, 2020
  7. BuerHightower

    BuerHightower Newbie
    Newcomer

    Joined:
    Nov 13, 2020
    Messages:
    7
    Country:
    United States
    It works really flawless on my system, thank you for your hard work!
     
    SuperDan likes this.
  8. SuperDan

    OP SuperDan Im Aware ... Im Unaware
    Member

    Joined:
    Aug 17, 2016
    Messages:
    2,536
    Country:
    United States
    i think you need 197
     
  9. SuperDan

    OP SuperDan Im Aware ... Im Unaware
    Member

    Joined:
    Aug 17, 2016
    Messages:
    2,536
    Country:
    United States
    Thank the Flow & Rinnegatamante & everyone else who built this I'm just sharing there amazing stuff...

    — Posts automatically merged - Please don't double post! —

    I was wondering if anyone has a solid FPS setup for the controls..?.. Ive tried a few times but it always didn't quite work out.. & to be fair I didn't put that much time into it.. But it's finally my one weekend off I get a month & I feel like playing some GTA 3 on Vita... Also in graphics I leave post fx on.. They said to leave it off in the tutorial... There has been some car mods on Reddit.. That worked.. & the Xbox high res goes glitchy around the Staunton island area... But I still use it normal style & it's still smooth & playable...

    https://www.reddit.com/r/VitaPiracy...n_vita/?usqp=mq331AQRKAGYAeWT766077-t6gGwASA=
     
    Last edited by SuperDan, Nov 13, 2020
  10. SuperDan

    OP SuperDan Im Aware ... Im Unaware
    Member

    Joined:
    Aug 17, 2016
    Messages:
    2,536
    Country:
    United States
    UPDATE OUT NOW !!!

    [​IMG] re3-vita v.1.1

    re3-vita v.1.1 available for download! A lot of quality of life changes and bugfixes had been done. Performancee also greatly improved.

    NOTE!!! If you did have v.1.0 already installed be sure to update data files with new ones AND delete txd.img and txd.dir files before installing v.1.1 vpk!!! Also if you used to play with Frame Limiter OFF, enable it cause now you will likely hit framerates higher than 30 with it disabled and this will break game physics!

    https://www.psx-place.com/threads/r...eimplementation-of-gta-iii.31588/#post-266836
     
    replicashooter and Smoker1 like this.
  11. cracker

    cracker Nyah!
    Member

    Joined:
    Aug 24, 2005
    Messages:
    3,527
    Country:
    United States
    Is the set of data files the same as the Switch port? I keep getting error c2-12828-1 right when gameplay should start after the intro and was wondering if it was a plugin problem, file problem or otherwise. I have fd_fix, ref00d, and 0syscall6 enabled.
     
    SuperDan likes this.
  12. Flame

    Flame Me > You
    Moderator

    Joined:
    Jul 15, 2008
    Messages:
    5,506
    did you follow this.

    https://samilops2.gitbook.io/vita-troubleshooting-guide/grand-theft-auto/gta-iii

    tells all the possible problems you might face.
     
    SuperDan likes this.
  13. SuperDan

    OP SuperDan Im Aware ... Im Unaware
    Member

    Joined:
    Aug 17, 2016
    Messages:
    2,536
    Country:
    United States
    its not as simple as adding the data files then lunching the VPK ... there is a few things 1st ...like Flame said you must read


    https://samilops2.gitbook.io/vita-troubleshooting-guide/grand-theft-auto/gta-iii
     
  14. cracker

    cracker Nyah!
    Member

    Joined:
    Aug 24, 2005
    Messages:
    3,527
    Country:
    United States
    SuperDan likes this.
  15. OriginalRit

    OriginalRit Newbie
    Newcomer

    Joined:
    Jan 17, 2021
    Messages:
    7
    Country:
    United Kingdom
    ...well. i have been adding cars to a separate .img file that i included into gta.dat which runs fine. everytime i delete the txd.img and txd.dir , it just tebuilds it and runs the game perfect.. i havent had any luch with any cleo mods as yet but add/replacing .txd's and .dff's isnt an issue!
     
  16. OriginalRit

    OriginalRit Newbie
    Newcomer

    Joined:
    Jan 17, 2021
    Messages:
    7
    Country:
    United Kingdom
    ...well. i have been adding cars to a separate .img file that i included into gta.dat which runs fine. everytime i delete the txd.img and txd.dir , it just tebuilds it and runs the game perfect.. i havent had any luch with any cleo mods as yet but add/replacing .txd's and .dff's isnt an issue!

    My first attempt was with Real GTA 3, it worked but the models were all far too big so it crashed the Ps Vita and shut it down.

    So what i have been doing is hunting down cool vehicle with tiny txd's and dff's, i currently have 10 new cars working great and have been trying to keep the files under 400kb (Maximum)
     
    Last edited by OriginalRit, Jan 18, 2021
  17. OriginalRit

    OriginalRit Newbie
    Newcomer

    Joined:
    Jan 17, 2021
    Messages:
    7
    Country:
    United Kingdom
    Sorry, not sure what happened there with treble post. lol
     
    Last edited by OriginalRit, Jan 17, 2021
  18. OriginalRit

    OriginalRit Newbie
    Newcomer

    Joined:
    Jan 17, 2021
    Messages:
    7
    Country:
    United Kingdom
    quad post even... madness
     
    Last edited by OriginalRit, Jan 17, 2021
  19. replicashooter

    replicashooter GBAtemp Maniac
    Member

    Joined:
    Jun 16, 2006
    Messages:
    1,118
    Country:
    v.1.2 available for download!

    Changelog
    - Updated to latest vitaGL commit.
    - Added triple buffering (Eliminates tearing when V-Sync is off).
    - Greatly improved backface culling blacklist (There shouldn't be anymore invisible models in certain circumstances).
    - Added back support for PS2 Alpha Test emulation (you can enable or disable it in Graphics option. Suggested to turn it Off for better performances)
    - Updated to latest re3 commit. (Amongst the various bugfixes and enhancements, physics is now properly working on Vita and voice acting volume has been adjusted).
    - Backported rain particles effect from GTA: Vice City (Greatly increases framerate during rainy scenes).
    - Enabled more aggressive optimizations on compiling phase.

    https://www.psx-place.com/threads/r...mentation-of-gta-iii.31588/page-2#post-274011



    Might have to check this out now as it seems to be in its final form with this update. Are there any glitches etc.. or does it play perfectly on Vita?
     
  20. OriginalRit

    OriginalRit Newbie
    Newcomer

    Joined:
    Jan 17, 2021
    Messages:
    7
    Country:
    United Kingdom

    After updating it to 1.2, everything seems to be working great. The mods i installed still work fine and the Rain is way more consistent (seemed to start and stop a lot by location before) and looks better. I will play for a while and update here with anything i find (if any)
     
    replicashooter likes this.
  21. replicashooter

    replicashooter GBAtemp Maniac
    Member

    Joined:
    Jun 16, 2006
    Messages:
    1,118
    Country:
    Is there a repository of pull requests/glitch info about this port anywhere?
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - [Release],