It's perfect.Already added it to the OP, Kieran. Please check if it's okay as I wrote it.
It's perfect.Already added it to the OP, Kieran. Please check if it's okay as I wrote it.
Great! Thanks for pointing that out, by the way. I'm thinking of adding a FAQ to the editor, so that I can point certain common issues when editing certain things.It's perfect.
So hyped for the november releaseGreat! Thanks for pointing that out, by the way. I'm thinking of adding a FAQ to the editor, so that I can point certain common issues when editing certain things.
November? Oh, right. Sorry, I'm a bit distracted.So hyped for the november release
Damn, that's dissapointing. I really wanted to see if I could catch all of my friends off guard.Unfortunately, additional movement doesn't seem to transfer over StreetPass. Previously when I gave my Grimas one pair of Boots, each one had a movement of 2 which showed up over StreetPass. However, with the latest update for FireEditor, I changed every Grima's Movement to 100, and it works fine in the game. However, when I StreetPassed it, every Grima ended up with a Movement of 0, not even 2. Guess just like how StreetPass checks for enemy-only skills, it checks for legal stats as well.
Oh. It would be nice to have a full unstoppable (literally) team going out through Streetpass. Thanks for testing it out.Unfortunately, additional movement doesn't seem to transfer over StreetPass. Previously when I gave my Grimas one pair of Boots, each one had a movement of 2 which showed up over StreetPass. However, with the latest update for FireEditor, I changed every Grima's Movement to 100, and it works fine in the game. However, when I StreetPassed it, every Grima ended up with a Movement of 0, not even 2. Guess just like how StreetPass checks for enemy-only skills, it checks for legal stats as well.
Also, the new homebrew (2.5) has been revealed!:
Okay. Let's start working.
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Anyone got a mirror of the new starter pack from for 2.5? It seems it's being downloaded from so many people. Just asking. Thank you in advance.
Thank you! I hope it helps for whoever wants it too and has problems as well.Pretty sure I downloaded the right one. Has the new apps inside:
https://dl.dropboxusercontent.com/u/20940460/starter.zip
This could be VERY interesting!Has anyone tried editing Asset/Flaw? Usually the in-game values range from 0x01 - 0x08 but you can enter a value more than 0x08 and still get stat bonuses.
https://docs.google.com/spreadsheets/d/1A-ebxb0kQ6_WTtsb7kQkmM0PwroSAel7bP1vtgGoc7U/edit#gid=0
Here's a list of currently known values and the bonuses they give. Order is HP, STR, MAG, SKL, SPD, LUK, DEF, RES
Alright.I suggest that you redownload the file. Smealum mentioned an error with the initial ones, so this one should have the new files (assuming I am downloading from the correct site: http://smealum.github.io/3ds/).
Hi there. Thanks for the info! I'll look into it.Has anyone tried editing Asset/Flaw? Usually the in-game values range from 0x01 - 0x08 but you can enter a value more than 0x08 and still get stat bonuses.
https://docs.google.com/spreadsheets/d/1A-ebxb0kQ6_WTtsb7kQkmM0PwroSAel7bP1vtgGoc7U/edit#gid=0
Here's a list of currently known values and the bonuses they give. Order is HP, STR, MAG, SKL, SPD, LUK, DEF, RES
What could this be used for?Alright.
Hi there. Thanks for the info! I'll look into it.
Not really sure right now. But if the game reads the data as I think, the Avatars will get even higher stats permanently. Unfortunately, this wouldn' apply to unique units.What could this be used for?
WHA? AWESOME!Not really sure right now. But if the game reads the data as I think, the Avatars will get even higher stats permanently. Unfortunately, this wouldn' apply to unique units.
Still don't really know. I'll look into it later today. But yeah, something COULD came out of this. And it would be okay for people who doesn't want to mess up with the ROM.WHA? AWESOME!