1. Harvest God

    Harvest God Er a pixel artist?
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    Oh ok I understand now. I didn't make the stats hehe, I was too lazy and just took Odin's stats and made the modifiers based off the wiki, but thanks
     
  2. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    Who is that character you just showed to me?
     
  3. EmblemCrossing

    EmblemCrossing That Towel!Niles Cosplayer
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    pls tell me that is custom owain
     
  4. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    I'm actually working on Owain, Inigo, and Severa as I type this.
     
  5. Harvest God

    Harvest God Er a pixel artist?
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    The Kilma I showed you before.
    Hehe I did make one, but I was too lazy to rebuild fst. So I just renamed all his files to match the fst
    Oh geez good luck, it's irritating rebuilding the fst
     
  6. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    ? There's a python script for that, all you do is drag the romfs folder onto it and it does the rest. And you have Owain working? Does he use his assets from Hidden Truths?
     
  7. Harvest God

    Harvest God Er a pixel artist?
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    There's a python script :blink:? Yeah the Owain I made uses the assets from Hidden Truths. His head is Odin's so you don't have to create the AID
     
  8. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    Mind PM'ing it to me so that I can take a look?
     
  9. EmblemCrossing

    EmblemCrossing That Towel!Niles Cosplayer
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    You're making miracles happen. And are there any other bosses in game that haven't been covered? I don't believe so..
     
  10. Harvest God

    Harvest God Er a pixel artist?
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    Sure I'll just send you the DLC decrypted. Do you just need the important ones?
     
  11. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    I am probably going to make the 'Shadow' forms of Sumeragi, Mikoto, and Arete. These will essentially be the same as their normal conterparts but with different portraits. In case you don't know what I'm talking about, here's a picture:[​IMG]

    — Posts automatically merged - Please don't double post! —

    All I need is the content file for Owain and any other content files related to him (i.e. Deathchaos's Awakening Assets DLC entry).
     
  12. KuroKitsune

    KuroKitsune GBAtemp Regular
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    As we all know, Usage of Mikoto, Sumragi and Lilith are kinda hit or miss in terms of stability online. Does this mean this DLC wont be affected by those issues?
     
  13. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
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    Just wonder. Would this units work online?
     
  14. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    The DLC in this thread don't suffer from the stability issues that Deathchaos's do. Even the Arete I've made doesn't suffer from the crashes.
    Yes, they work beautifully.
     
  15. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    Remember how I said that the Hidden Truths characters were far out of my skillset? Well, I did it! WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT! (At least for Severa) Owain and Inigo are up next, and then I'll tackle Anankos. BTW, Arete is done just waiting to make more characters before releasing an update.
     
  16. DeathChaos25

    DeathChaos25 Unmei wo kaeru!
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    The thing is, while Owain does indeed use Odin's assets, he does not use Odin's asset ID, far from it, instead they use their own AIDs.

    Owain, Inigo and Severa use their own Asset ID, because they Mercenary and Myrmidom classes are DLC unique things, like Chrom's Lord class, meaning the class has no assigned model and instead they use the model and animations set on their AIDs.

    Did you change the MPIDs? Did you rename the .arc files and change the FIDs? Did you port over the classes with Different class IDs and different MPID labels? Did you change their character IDs? Did you give them a new PID?

    While not necessary, all of these things have to be done if you don't want them to conflict and crash Hidden Truths when the player uses it.
     
  17. Omegablu

    OP Omegablu We shall not yield to the Kingdom of Nohr!
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    Thanks, I'll tinker with some of that. Severa's FID, MPID, and MPID_H are still the same as the dlc. She uses Selena's model and voice though and Selena's support pool. Her class is the normal mercenary. She can't seem to S-Rank with anyone, do you know how to fix that?
     
  18. DeathChaos25

    DeathChaos25 Unmei wo kaeru!
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    Sadly no, I have absolutely no idea how to fix the S rank thing, I've been trying to find workarounds so that I could marry Chrom in my Conquest run but nothing I've done so far has worked.

    Also, Severa and Selena sharing a support pool is going to create problems, because support pools work off of Character IDs, meaning Severa will never gain any ranks with anyone because her character ID will not exist on anyone's pools, and giving Severa and Selena the same Char ID is just asking for all sorts of problems.

    Also, Severa sharing the same FID, MPID and MPID_H with the DLC will crash, you can test it yourself.

    Go into Hidden Truths 1, everything will look fine, but once the DLC is over, any labels shared between the DLC and extdata will turn into a bunch of "???????????????", like Severa's MPID, her MPID_H, etc.

    Entering the DLC again in this state causes the game to crash.
     
  19. Harvest God

    Harvest God Er a pixel artist?
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    ik about that I didn't phrase that right. Do you have some documentation on the Job? This is probably the closest I got to it lol http://pastebin.com/Hb7SkZVW
     
  20. DeathChaos25

    DeathChaos25 Unmei wo kaeru!
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    The asset ID is made to match the JID label, but creating an Asset ID is a headache and a half because the header is made of bitflags and literally almost every header I've seen has had different sizes, the only header I know for sure is the one I used for Chrom/Lissa/Frederick, which is a character header for cutscene only models which is why their Model will never change on reclass.
     
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