[Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

spielvan

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Just released version 0.5.0:
  • Fixed USB controllers not reconnecting when going from a loader to a game that was running the same cIOS as the loader.

Download: https://github.com/xerpi/fakemote/releases

My dear, thank you very much for this new version, a question may be a little silly, do I need to reinstall all fakemote again, or just change the FAKEMOTE.app file?
 

VGT2615

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Finally got around to testing Fakemote, and I've gotta say, it's pretty cool! Though, I'm curious if there will be support for swinging motions and nunchuck-based motion controls?
 

XFlak

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Hey everyone! I've added support to ModMii to build fakemote cIOSs! Well, at least I think I have! If someone is able to test for me that would be great!

To test, download the latest version of ModMii (currently 6.6.3), start ModMii Classic, enter "4", then "beta", then choose the number corresponding to "d2x-v10-b52-ST-FM0_5_0" (probably "1"), then enter "25057" (to install fakemote to slot 250), then "D", then "Y", then install the WAD using any WAD manager and report back if Fakemote is working!

Note that if you want to install it to a different slot, instead of download page 4, from the main menu go to the Advanced downloads page "A", select what you want to build and it will give you the option of changing the slot number.

Lastly, also note that this cIOS is based on d2x v10 beta52 except it includes an updated FAT module for Emunand support of drives hidden by UStealth, more info on the updated FAT module here:
https://gbatemp.net/threads/ciosx-rev21d2x-yet-another-hot-fix.277659/page-163#post-5092147


1644056235444.png
 

jeannotte

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Hey everyone! I've added support to ModMii to build fakemote cIOSs! Well, at least I think I have! If someone is able to test for me that would be great!

To test, download the latest version of ModMii (currently 6.6.3), start ModMii Classic, enter "4", then "beta", then choose the number corresponding to "d2x-v10-b52-ST-FM0_5_0" (probably "1"), then enter "25057" (to install fakemote to slot 250), then "D", then "Y", then install the WAD using any WAD manager and report back if Fakemote is working!

Note that if you want to install it to a different slot, instead of download page 4, from the main menu go to the Advanced downloads page "A", select what you want to build and it will give you the option of changing the slot number.

Lastly, also note that this cIOS is based on d2x v10 beta52 except it includes an updated FAT module for Emunand support of drives hidden by UStealth, more info on the updated FAT module here:
https://gbatemp.net/threads/ciosx-rev21d2x-yet-another-hot-fix.277659/page-163#post-5092147


View attachment 296807
Hello

I tested "d2x-v10-b52-ST-FM0_5_0 " on the game ""Just dance 2020"", which uses the cios 250 base 57 with usb loader gx version 1271 ==> it works like a charm.:yaywii:

I'm using version 8 final of the d2x cios, like this:

base 56 cios 249

base 57 cios 250
 
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XFlak

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Btw, if you did this
I tested "d2x-v10-b52-ST-FM0_5_0 " on the game ""Just dance 2020"", which uses the cios 250 base 57 with usb loader gx version 1271 ==> it works like a charm.:yaywii:
Then this is no longer true (unless u reinstalled d2x v8-final after)

I'm using version 8 final of the d2x cios
 

jeannotte

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You tested it using a ds3 or ds4 controller?
Oh my god, a thousand excuses @XFlak


I had reread the description incorrectly, I reread it after posting my message. Where was my head? :wtf:

I tried with a wiimote.

I installed ""d2x-v10-b52-ST-FM0_5_0 "" on the cios 250 base 57 (test) ==> then I reinstalled my version 8 final (the original one)

sorry for the disturbance

Sincerely Jeannotte
 
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XFlak

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ber71

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Shoudn't these be the recommended cios in the wii-vwii hacking guides? I can't see any drawbacks
 
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