Emulation [RELEASE] Cemu - Wii U emulator

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likea24

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That is not the right graphic pack. There should be one called nvidia lightling fix that came with 1.7.4, use that one.

Alternatively add this:

formats = 0x219 # R10_G10_B10_A2_SNORM
overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT

In between the original res and upscaled one.
Is it okay if you upload the pack here? So I can download it. Doesn't seem to work in any way.
 

cocori002

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Why this hapend? if I have public release 1.7.4 no water, no grass...

20170409025226.jpg
 

cheungpakwan

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delete your shader cache and generate again yourself... (dont use other people 16k or 19k or 1000k shader cache...)
generate shader yourself will fix your problem..

then my problem is cemu hook instant crash when using 1.74..
how to fix cemu hook instant crash in 174?


Why this hapend? if I have public release 1.7.4 no water, no grass...

20170409025226.jpg
 

tuanming

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Super Smash bros. 8 CPUs players mode crashed after loading the level for several seconds. Anyone have this issue in 1.7.3 or 1.7.4?
 

EvilMakiPR

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Got public build of 174d and getting only 15fps and see no option for GX2SetGPUFence skip
Wheras on 174c it was 20fps
Same when I got the Patreon one. All I did was deleted Zeldad and redownloaded it again, added the update 1.1.1 and working fresh like if it was a WiiU

Only problem is that in Shrines I get 60FPS and is way too fast.
 

ganons

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Same when I got the Patreon one. All I did was deleted Zeldad and redownloaded it again, added the update 1.1.1 and working fresh like if it was a WiiU

Only problem is that in Shrines I get 60FPS and is way too fast.

You deleted the whole game?

Are you using cemuhook?
 

cheungpakwan

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anybody here experiencing instant crash on 174 when using cemu hook ?
or just only me ????????????????????????????????????????????????????
 

EvilMakiPR

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Cemuhook made no difference, still 15fps. Will try 174c again
It does. Its fully playable

BTW

Super Smash Bros. WiiU after applying the Update just get a Black Screen. Without the Update it works perfectly

Im overwriting the Update Folders in the Game Folder

OH! Also is there any progress in CITRA? Havent read of it in a while is there any thread like this one but for CITRA?
 

AlternativeZero

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Crashes automatically when loading BotW, doesn't matter which version.

Here's my crashlog if anyone can figure out what went wrong.

Code:
    Crashlog for CEMU 1.7.4d
    Date: 09-04-2017 11:47:39
    
    -----------------------------------------
       Stack trace
    -----------------------------------------
    Exception 0xc0000005 at 0x21468bcca8f
    cemu.exe at 0x7ff688630000
    
    RAX=0000000050e243e0 RBX=000000001041aec4 RCX=0000000000000000 RDX=0000000000000001
    RSP=00000214562a0000 RBP=0000000010410000 RDI=0000000010400000 RSI=0000000050e244cc
    R8 =000000003785917c R9 =0000000050e245e0 R10=0000000050e244cc R11=0000000050e243e0
    R12=0000000000000000 R13=00000213546b0000 R14=0000000002623d60 R15=0000021300000000
    
    -----------------------------------------
       Game info
    -----------------------------------------
    Game: Breath of the Wild [JPN]
    TitleId: 50000101c9300
    RPXHash: dcac9927
    
    -----------------------------------------
       Active PPC instance
    -----------------------------------------
    IP 0x01f573cc LR 0x0243e94c Thread 0x50e24e60
    
    -----------------------------------------
       PPC threads
    -----------------------------------------
    50e24e60 Ent 00e127d4 IP 02616918 LR 18696102 RUNNING   Aff 010 Pri 80 Name NULL
    115ffa78 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
    13700690 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
    13740f68 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
    1674be30 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
    1674db18 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 83 Name DecompThread
    30fe1b30 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading
    30fec740 Ent 01f3505c IP 01f57404 LR 0474f501 READY     Aff 100 Pri 84 Name Resource Control
    30ff74c0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory
    310023b0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory
    37569f48 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name res::Compaction
    10523500 Ent 03060cc4 IP 03060e50 LR 500e0603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
    3eb2c520 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
    3eee9ca0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
    3f9aebc8 Ent 01f3505c IP 027121e8 LR e8217102 WAITING   Aff 010 Pri 86 Name ProductReportBackGround Thread
    3fbdcea8 Ent 01f3505c IP 0227da20 LR 20da2702 WAITING   Aff 010 Pri 83 Name NFP Thread
    11a19500 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
    11a1ad30 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
    11abb640 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
    11abae30 Ent 02de9ee0 IP 02dc1634 LR 3416dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
    3fcecbc0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
    3fd69150 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 010 Pri 84 Name
    3fd94200 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 84 Name
    3fdbf2b0 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 001 Pri 84 Name
    3fed8100 Ent 01f3505c IP 01f57404 LR 0474f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
 
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