Reducing the SD-Cards Block Size leads to faster Rom-Loading Times?

Discussion in '3DS - Console, Accessories and Hardware' started by AkiraX3, May 7, 2015.

  1. AkiraX3
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    AkiraX3 Advanced Member

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  2. migles

    migles Mei the sexiest bae

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    my dad works for nintendo.
    *cluster size
     
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  3. tbb043

    tbb043 Member

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    Are ROM loading times so bad that they need improvement? The only game that loads slow for me is Smash, and I assume that's because it's a resource hog.
     
  4. TecXero

    TecXero Technovert

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    It formatted with SD formatter will give better performance than anything you could do under MS's formatting tool. The difference is fairly negligible either way, though. If you really want the squeeze out better performance, just use the SD formatter. Also, it's generally larger cluster sizes that give better performance, at the cost of a bit of space.

    My only source is my own testing. I did some extensive testing involving FAT16/FAT32, various SD/SDHC cards, different cluster sizes, and MS's built in software against the SD formatter.
     
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  5. xdarkmario

    xdarkmario Philosopher

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    Ahhh the return of a urban legend, their are many debates about if cluster size (for any device) actually improves speed. And the answer is it depends on the device, hard to say what is the "perfect" cluster size. In my opinion it's best to leave it on default unless otherwise specified. Like in some cases like Nintendont needing 32 cluster size

    But having a class 10 SD always helps
     
  6. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    On the DS, large cluster size improved speed, which might work for GW too. It depends on how the card is being read I guess. I don't really see how making it smaller can improve speed though.