I simply love it, it's one of my most-wanted Wii games already.
The game just promises to be everything I wanted No More Heroes and Red Steel 1 to be. Intuitive, realistic swordfights with precise motion controls meets on-rail gun shooting à la Killer7, with the great visuals everyone expected from NMH after the first trailer (back when it was still called Heroes). Let's hope those screens aren't photoshopped like hell, like the first screens of Red Steel 1 were. While Red Steel is still one of the best looking Wii games around, the in-game graphics still look pathetic to what the game looked like when it was first revealed.
Graphics-wise, No More Heroes looks like ass compared to RS2.
Red Steel 2 may not be quite as stylish and innovative as Killer7, but
finally it's a game that promises to be as close to my initial expectations of the allegedly
revolutionary new Wii gaming experience as it's probably going to get this generation.
Canonbeat234 said:
I need a facepalm for this one, they just wasting money on a game that's going to be rated lower. The first one was like Sonic 06 when it came to the controls.
Well, you're wrong.
UbiSoft is one of the best game developers around today, developing a high-budget "core" game for the most successful console of all times.
Can you tell me any good reason why this game should turn out worse than Assassin's Creed 2 or Prince of Persia?
Arguing that the controls in this game will be a problem because it was a problem in the first game makes no sense at all. Ever thought about
why Red Steel had clunky controls?
UbiSoft tried to do all the stuff in Red Steel that players would be expecting from a new system of which the biggest selling point were new revolutionary motion-controls. Unfortunately for them, the Wiimote turned out to not offer the kind of precise controls needed for that kind of stuff at all, so they had to instead develop the game using the
very limited options they got.
The controls of Red Steel may feel kinda unresponsive, but at least UbiSoft did a lot experimenting on that one. There's not a single other game on the Wii that tries to offer deep motion-controls like those, not even Metroid Prime 3 comes any close.
The sword fights in Red Steel may not have been perfect, but they were hell of a lot better than that pathetic excuse for a control scheme Dragon Quest Swords uses.
Anyone familiar with the TV-game "Kenshin Dragon Quest"? It's the game that inspired Dragon Quest Swords, and it has FAR superior motion controls than the Wii game. It's PATHETIC. Pretty much all you do in Dragon Quest Swords is point at the screen and draw lines connecting the enemies. How in the world is that supposed to create the illusion of slashing enemies with the controller?
Anyway, Kenshin Dragon Quest did surprisingly good at delivering that feeling, requiring the player to just swing the sword where the enemies are on the screen. The sensor was able to detect the direction of your sword-slash, as well as x and y coordinates that determined where on the game screen you'd attack. Ironically, Red Steel did a way better job than Dragon Quest Swords at mimicking that kind of swordfighting. UbiSoft really put a lot of effort into Red Steel, but they simply had to make sacrifices in order to be able to ship the game right at the Wii's launch.
So, now that Red Steel 2 uses the motionplus, the device that will allow UbiSoft to implement all the crazy motion-controls into the game they were already trying to implement into the first one, there's NO doubt they'll try their best to really make the most of it. They'd have to be fucking retarded to mess it up
again this time.
Also, right now Wii gamers are
craving new high-quality hardcore games, and this game will be the answer to thousands of gamer's prayers. So far, there's
not a thing about Red Steel 2 that hints at anything else than the game most likely becoming a huge financial success for UbiSoft. I'd be REALLY surprised if this game won't do as well as they're expecting, and if it doesn't, maybe Wii gamers indeed don't deserve anything but sucky games after all.