What does reboot of a video game franchise mean to Game Developers Is it a way to rekindle the interest of the Gamers? Does it allows new and fresh ideas to an established video game character? With Reboots, can you forget about the past and create whatever you desire? Or are reboots bounds to certain rules and mechanism used in past titles? Reboots seems to be a directive for video games to *jump* into next-gen . Enabling more freedom and suprises as its story isn't pre-told but has new features and ideas.Reboots are often prequels where the protagonist starts over .. or is it? i.e. Castlevania: LoS sets in the past years before Dracula came to his Castle to become its Ruler and anyone heard of Simon Belmont . The next game in the rebooted franschise, Castlevania : LoS II, begins its plot in the modern times. Is this done purposely to not touch into the medival years when Simon and the other Vampire killers (From Castlevania to Harmony of Despair) had active roles in the franchise. .. So game Devs don't dare to touch these timelines at all? its a common pattern from others reboots as well. For example Tomb Raider, Thief, Deus Ex, Devil May Cry, XCOM, Kid Icarus, Mortal Kombat, Metroid: Other M, and many others. None of this games - touch - the timelines where the original games takes place. They tell another story entirely or sets in a another timeline... Is that really reboot?