Real Time Saving on NDS Titles?

Discussion in 'Supercard' started by Rev Jim, Nov 15, 2006.

Nov 15, 2006
  1. Rev Jim
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    Newcomer Rev Jim Advanced Member

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    So I've really come to love this function on some GBA titles I've been playing of late. I've always seen the option on patching titles, but never tried it on any NDS titles for some reason. Does it work well with most NDS titles? For some reason I thought it didn't work well on NDS titles and I'd love some feedback on if people are using it and if it works on NDS titles. Thanks.
     
  2. outphase

    Member outphase Custom title

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    It doesn't exist for DS games.
     
  3. Rev Jim
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    Newcomer Rev Jim Advanced Member

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    Shoot! That's a bummer [​IMG] Is that just on the Super cards or everything?
     
  4. Hooya

    Member Hooya GBAtemp Advanced Maniac

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    As far as I know it doesn't exist at all (I'm not a SC user).
     
  5. Destructobot

    Member Destructobot Crave the Hammer

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    If any card did support it the save files would be huge, probably 5-6 megabytes.
     
  6. RyuKakashi

    Member RyuKakashi GBAtemp Fan

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    Why would it be 5-6mb?

    But that kind of space doesn't matter for most people.

    It's a shame how all the engrish boxes mislead people to believe there's realtime saving on NDS games.
     
  7. Destructobot

    Member Destructobot Crave the Hammer

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    To do a real time save you have to copy all of the system's memory and registers and whatnot so that the game can be put back into the exact same state later. The DS has 4 megs of main memory plus video memory & other bits of ram, so it would be 4+ megs minimum.
     

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