R4 Game Loading Progress Bar

Discussion in 'R4 DS' started by celentt, May 16, 2007.

  1. celentt
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    celentt GBAtemp Regular

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    Anyone explain why some games have double loading bars when starting a game? and some only have one?

    just a little bit curious
     
  2. Sinkhead

    Sinkhead yay p1ngpong.

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    Yes, I would also like to know this...

    - Sam
     
  3. Zazie

    Zazie Member

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    It might either be related to the size of the ROM, or it could just be loading the ROM with it's related .SAV.

    Otherwise, not a clue.
     
  4. lagman

    lagman I wish I was green.

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    I think it's only one loading bar, but sometimes it calculates bad or something and then it use one more.

    How techie is that? [​IMG]
     
  5. 4saken

    4saken Retired Ace Attorney

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    I don't think it does [calculate badly, etc]. Well larger games have slower progress bars. I think one of the progress bars is making a save (first time you start a game).
    EDIT: Though I do acknowledge the fact there are two loading bars for some games.
     
  6. Rayder

    Rayder Mostly lurking lately....

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    I've a feeling that it's something like an on-the-fly patching.

    The first load bar goes fast, the second (when there is a second one) will move somewhat slower.

    Maybe a couple of the recent games that don't work on R4 need that second load bar to work (assuming it's on-the-fly patching)....which likely will require an update from the R4 team.

    Also, it does that AFTER the save was created, but only some games do it at all.
     
  7. fli_guy84

    fli_guy84 GBAtemp Fan

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    I don't know why this happens but one thing I know is that it doesn't depend on the rom size. For example, FF3 works with only one load bar.

    Yes, I suspect some games need more time for the on-the-fly patch.
     
  8. rest0re

    rest0re GBAtemp Advanced Fan

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    it has to be something to do with patching. first bar is sav and second is about patching..
     
  9. Killermech

    Killermech Cookie Monster

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    Just a theory:

    1st - Detecting save type
    2nd - Prepatching (soft reset etc)
    3rd - Loading
     
  10. .TakaM

    .TakaM .II

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    i thought one just loaded the rom, and the other the .sav
     
  11. Rayder

    Rayder Mostly lurking lately....

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    But the save is only 512k, it wouldn't take that long to load that small amount of memory.
     
  12. cory1492

    cory1492 GBAtemp Maniac

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    [​IMG]
    Some games have the binaries compressed... to patch them it probably has to load it, decompress it, adjust the header and then patch it (it could account for the extra progress at any rate, decompression&patch vs. just load&patch).

    edit:/ forgot to mention, M3DSS and R4 both save games directly to the SD card, so it definitely isn't save loading that causes an extra progress bar.
     
  13. Skye07

    Skye07 GBAtemp Fan

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    Who cares about the loading bars
     
  14. Rayder

    Rayder Mostly lurking lately....

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    That sounds like about the best possibility. And I agree with Skye too, as long as it works, who really cares. But still, it is a curiosity.

    Maybe we should ask over at the official R4 forums.......they upgraded their forums recently, if you haven't checked it out lately.

    http://forums.r4ds.net/index.php
     
  15. myclock

    myclock GBAtemp Fan

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    maybe its gotta search the memory card for the sav file that matches the game. [​IMG]
     
  16. Retal

    Retal GBAtemp Advanced Fan

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    I find it pretty poor that it isn't labelled clearly.
     
  17. AeN0

    AeN0 Member

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    Bump. It's just curiosity but I want to know :b