[Questions] I want to Translate ROMs

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by super.bean, Sep 5, 2015.

  1. super.bean
    OP

    super.bean GBAtemp Regular

    Member
    148
    51
    Mar 13, 2011
    Mandaue City, Cebu
    Can someone tell me a step-by-step process in translating a ROM?
    I would like to dedicate some time into translating some. Thanks :)

    I got a N3DS XL 9.0.0U, A Sky3DS Blue Button, A Gateway Cart, A SuperCard DSTWO.
    I'm on GW EmuNAND 9.5.0-23U
     
  2. diowolf

    diowolf Advanced Member

    Newcomer
    75
    5
    Aug 25, 2015
    United States
    Translate them to what language?

    I don't know anything about translating roms.

    I guess you could try finding a tool/software that let's you open the .3ds .cia file and edit them. ;)

    — Posts automatically merged - Please don't double post! —

    By the way, I noticed that you have a Sky3DS.

    Do you play online?
     
  3. JaapDaniels

    JaapDaniels GBAtemp Fan

    Member
    361
    66
    Apr 22, 2012
    Netherlands
  4. SciresM

    SciresM GBAtemp Advanced Fan

    Member
    558
    1,611
    Mar 21, 2014
    United States
    1. Dump the ROM in question. You have a gateway Cart, use it or uncart by the citra devs.

    2. Decrypt the ROM in question. I'd recommend Decrypt9.

    3. Look through the extracted RomFS/ExeFS (almost always RomFS, if the developer is sane) and find the files containing the game's text. This part varies from game to game -- there's no single way to do it for every ROM. You'll have to look through files in a hex editor, most likely, and be able to recognize text -- notepad won't cut it. The text might even be in an archive, compressed, or encrypted to prevent editing.

    4. Document the file structure. How is text encoded? Is there any verification/checksumming? If the text is stored in an archive, how does all the metadata work? Again, this varies from game to game, so you'll have to figure this out yourself depending on the ROM in question. Reverse-Engineering is probably the hard part.

    5. Using the knowledge gained in 4., edit the files you found in 3.
    5a. If you have programming ability, write an editor so that you're not manually hex editing text.

    6. Rebuild the ROM using your edited files. Given I made it, I'll recommend 3DS Builder, but you have some choice here.


    And that's pretty much it. I can't be more specific because of how wildly stuff varies.
     
    [^Blark^] likes this.
  5. Pedeadstrian

    Pedeadstrian GBAtemp's Official frill-necked lizard.

    Member
    3,496
    1,552
    Oct 12, 2012
    United States
    Sandy Eggo
    If you have questions to ask, ask them in a relevant thread.

    @super.bean Different games have different file structures. Some may be easy to access while others not so much. I think I've even heard of one game using plain text files. To find out what you'd need to do to translate your game, you'd first need to decrypt it. Follow the steps here: https://gbatemp.net/threads/tutoria...d-3ds-roms-run-xy-oras-without-update.383055/

    Once you've decrypted and extracted your ROM, you can poke around and see what file formats the game uses, and then look up how to edit them.

    God damnit, SciresM, you ninja'd me by a second.
     
  6. super.bean
    OP

    super.bean GBAtemp Regular

    Member
    148
    51
    Mar 13, 2011
    Mandaue City, Cebu
    Thanks guys! so many replies :). I wanted to translate One Piece Super Grand Battle X and Nanatsu No Taizai: Unjust Sin
    I'll take your word for it and start out with my project :) thanks guys! will be updating soon :D
     
    [^Blark^], Jwiz33 and diowolf like this.