Queen's Blade: Spiral Chaos Translation Project ( Hackers needed )

Discussion in 'PSP - Hacking & Homebrew' started by Seryuu, Mar 11, 2015.

  1. 2PhoneShorty

    2PhoneShorty Member

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    Sep 7, 2017
    Korea, North
    Do you think a different save file would help? I could send one of mine if you wanted.
     
  2. leecherboy

    leecherboy Member

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    Nov 1, 2015
    Hmm, it shouldn't have anything to do with the save file, we've always used the same ones...
    If only I had some time to mess around with the different builds...

    — Posts automatically merged - Please don't double post! —
     
    darksix likes this.
  3. dawnbomb

    dawnbomb GBAtemp Regular

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    Nov 23, 2014
    Canada
    Don't give up, get a playable build! ;~;

    atleast try to get a compiled working playable build of what all you have so far, as it looked from the outside like this project is dying
     
  4. Arahabaki

    Arahabaki Newbie

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    May 1, 2017
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    Still rooting for you guys. Its a lot to take on and its nice to see such dedicated fans doing so. Good Luck!
     
  5. Shrike

    Shrike GBAtemp Regular

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    Mar 10, 2018
    Germany
    Hey.. I don't want to be a necro-poster.. But is this project still alive ?

    Would love a translation for this game :3
     
  6. NANASHI89

    NANASHI89 GBAtemp Addict

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    May 3, 2012
    United States
    I wanna know this as well. Still working on this?
     
  7. 2PhoneShorty

    2PhoneShorty Member

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    Sep 7, 2017
    Korea, North
    I know someone who may be able to give some feedback or advice but his account is on a different website. If you'd like to know more shoot me a PM.
     
  8. darksix

    darksix Newbie

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    Jul 1, 2018
    United States
    Project is still operational.

    Thinking of turning what was python into pure C, and making the whole process a bit easier with a reverting function
    in case of any odd hangs, or screw-ups that might happen. I may actually do that first in the python scripts for at
    least saving backups of the EBOOT and shared.bin files with an appended date at the end. I'm not to certain on
    eboot and all, but will find some specifications pages hopefully and get up to speed on that. I may do a clean version
    and start from the beginning using a batch conversion, just to see what is, and isn't working since it's mostly translated
    and all, or looks to be.

    Thanks,
    Six
     
    Last edited by darksix, Jul 1, 2018
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  9. 2PhoneShorty

    2PhoneShorty Member

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    Sep 7, 2017
    Korea, North
    Wow you're a life saver for the project Six. I'm forever grateful for your help!

    03
     
  10. Meeep

    Meeep Newbie

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    Feb 18, 2009
    United States
    Hi, complete newbie to PSP hacking here and I had a question regarding the instructions back on page 4. Namely the first step, applying the patch to the ISO. Where would I go to get the tool that applies the xdelta patch to it? What program do I use for that?

    Thanks!
     
    2PhoneShorty likes this.
  11. 2PhoneShorty

    2PhoneShorty Member

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    Sep 7, 2017
    Korea, North
    Hi there!

    Since it doesn't seem like that many people check up on this thread,
    it may be best if you go to the beginning of the thread and read through
    the pages. There has been helpful snippets and info posted throughout.

    Hope it helps!
     
  12. RagoXXXX

    RagoXXXX Advanced Member

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    Aug 11, 2014
    I'm glad that they're stadly working on it cause the translation would end up cleaner ^>^
     
  13. darksix

    darksix Newbie

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    Jul 1, 2018
    United States
    A good bit has been translated, just mainly now a few display glitches here and there.

    Would be really nice if I could get hold of exactly what was done to 02.bin with that xdelta differential patch. Going through all the pages on the forum
    it's hard to distinguish really, what happened where and all. But mostly deciphered now at least. :)

    Thanks for all the optimism and the extreme waiting for the finished product. -Six.
     
  14. mouthbreathe

    mouthbreathe Newbie

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    Oct 25, 2018
    United States
    I'm having a lot of trouble applying the patch and building the ISO with the patch as described on page 4. Is it not possible for someone to apply the patch and upload the patched ISO somewhere?
     
    Last edited by mouthbreathe, Nov 1, 2018
  15. darksix

    darksix Newbie

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    Jul 1, 2018
    United States
    Hi there, if you are talking about the xdelta patch that redoes EBOOT.bin and SHARED.bin you shouldn't need to use the Xdelta patch, and just run build.py as this also runs the assembly code which runs the code from Mod.asm and redoes it in the same way that patch was originally made. (I may be mistaken here, since I do not know if anything else was originally added into that delta patch, but It successfully works without it.)

    Do you have the Mod.asm assembly file? keep in mind if you do, it is probably a very old version of it that has had some tweaking since then as well as the building tools. At this time I cannot post the latest assembly code since it is in an unfinished state. I have been pretty busy on something for a good while now, but I plan to pick back up and finish it all in the coming week or so. If the build still fails then throw a message on here, and I'll help rectify it.

    A reason we don't throw up a patched ISO is because of the reason with legality for one mostly, and secondly It's not bug free totally yet. The end goal is to make a patch that you can add on to your existing original ISO.

    Thanks, Six.
     
    mouthbreathe likes this.
  16. mouthbreathe

    mouthbreathe Newbie

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    Oct 25, 2018
    United States
    The only file I downloaded was the xdelta patch but all of this is way beyond my realm of knowledge anyways. I think it'd be safer for me to just wait for the finished product lmao. Still, I'm just glad this is still getting worked on! Best of luck to you.
     
  17. leecherboy

    leecherboy Member

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    Nov 1, 2015
    Thanks for the interest everybody, and sorry it's taking so long, but we're mainly a couple guys working regularly on this--while also managing a weekly blog.

    On happier news, we're close to finishing the story proofreading, and we're trying to get some internal playtesting going, to cover all the many routes and stuff while squashing all the bugs we can.

    The main bug that has us stumped right now, however, is a certain character limit. Most notably, when you finish an enemy, you can get a message saying "In the broken X armor, you found Y!" However, this seems to cap at 31 chars, which is really not optimal considering some of the item's names are rather on the long side:

    drop with quotes.

    There's always the possibility of erasing the first part and just go with the "Found Y", but we'd be losing information. I'm not sure if someone here has faced these kind of hardcoded limits...?
     
    Last edited by leecherboy, Feb 5, 2019
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  18. aw013

    aw013 Member

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    Apr 20, 2013
    thanks been waiting for this game
     
  19. Shrike

    Shrike GBAtemp Regular

    Member
    5
    Mar 10, 2018
    Germany
    I suggest you just go for "Found X".

    You also could just say "You found smth. in that Armor!".

    This would be super lazy .. I know.. But actually that are not the things I rly care about when playing the game :) Item descriptions are much more important ;)
     
  20. corn2222

    corn2222 Newbie

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    Dec 28, 2015
    Maybe you'll erase words "broken" and "armor" and save "in the x you found y"?
     
    Last edited by corn2222, Feb 5, 2019
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