[Q] Best way to mitigate low quality for theme CWAVs?

Discussion in '3DS - Homebrew Development and Emulators' started by Roxie Mika, Sep 25, 2015.

  1. Roxie Mika
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    Roxie Mika YOU'LL NEVER SEE IT COMIIIIIN'

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    I'm trying to put together a theme, and I want to have custom sounds in it. But holy heck, does the quality drop when you run WAV files through the CWAV converter. I wouldn't mind it so badly if the audio didnt basically become unrecognizable afterwards... Is there anything I can do to kinda, ease the quality degradation? Either, say, some command-line switch for the converter that I missed, or perhaps some sort of pre- and/or post-processing I can do on the WAVs?
    Thanks in advance for any advice anyone can give~
     
  2. Fishaman P

    Fishaman P Speedrunner

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    Maybe the CWAV converter has a terrible resampler? Try using 32KHz audio as the input, so it doesn't have to be resampled.
     
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  3. Roxie Mika
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    Roxie Mika YOU'LL NEVER SEE IT COMIIIIIN'

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    Hmm... That helped a little bit (I also tried 16Khz just to double check), but after the WAV gets converted to a CWAV, the sound clip, though slightly better, still sounds mostly as bad as it did with the prior settings... I think it's bringing it down to 8Khz even though the home menu supposedly supports 16Khz. If there's any way to get a 16Khz clip out of the converter, or just improve the quality of the clip at 8Khz, it'd be awesome...
     
  4. 730

    730 Professional Shitposter

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    You can choose not to lower their quality but the rate of success will vary. That is, the SFX you add might not appear at all when you install the theme.
     
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  5. Roxie Mika
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    Roxie Mika YOU'LL NEVER SEE IT COMIIIIIN'

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    I wanted to thank both of you for your advice! I followed Fishaman's, in particular, after re-reading it while not sleep-deprived, and it ended up working out; my theme has very high-quality audio clips now. I'm gonna be releasing it soon, actually! Thanks to both of you~