isnt openpandora powerful enough to play there game native?
Starcraft (and Diablo) are x86 only and can't be played natively on an ARM system like openpandora and CPU emulation, even with the fast userspace qemu emulator, would be way too slow. So they used an "emulation" technique where they disassembled the Starcraft/Diablo binary and then translated the x86 asm to ARM asm, then reassembled it. I think SM64pc did the same thing, taking the N64 MIPS code and then converting it to x64 code. There is also an xbox 360 to PC translator that does the same thing which is easier because the x360 security model doesn't allow self modifying code at all.
If I remember correctly with the openpandora conversions they had a performance hit of roughly 50% meaning you need a system twice as powerful as the original rather than at least 10x needed for dynarec based emulation. I would say a 133mhz ARM9 is at least twice as fast as the PS1.