The game you use to triggers the exploit is just the base, and it will enable you to load the PSP stuff. So get the smallest game you can find. c:
The game you use to triggers the exploit is just the base, and it will enable you to load the PSP stuff. So get the smallest game you can find. c:
My guess is, that you need to load a special savedata, or it just triggers the exploit right after the start. But yes, it will just launch the PSP XMB.So it will launch the PSP XMB then?
This essentially turns the native PSP emu into a full PSP with CFW, letting us play PSP "backups" (and use PSP homebrew, but we could already do that with VHBL so meh). So now games Sony/publishers have deemed "unfit" or "unable" to run on the Vita can take advantage of these features as well.Maybe a dumb question, but I don't have henkaku to know.
What is so new about filtering, dual analog and touch support??
The Vita emulated PSP can already do all that without hacking.
Oh, I should have mentioned that I already knew about the full ePSP (I had TN-V in the past).This essentially turns the native PSP emu into a full PSP with CFW, letting us play PSP "backups" (and use PSP homebrew, but we could already do that with VHBL so meh). So now games Sony/publishers have deemed "unfit" or "unable" to run on the Vita can take advantage of these features as well.
Ahhh, ok I see now. For dual analog support, he means actually using the right analog stick as a separate control scheme, not just mapping them to different buttons like the legit emulator. He made a post about it when he first announced he was working on a PSP emu exploit: http://wololo.net/talk/viewtopic.php?f=5&t=47219&p=413608#p413608 Which is really neat.Oh, I should have mentioned that I already knew about the full ePSP (I had TN-V in the past).
My question is about the functions that if I understand correctly are unavailable ATM while using henkaku.