And to be quite frank. Just saying "just go with the different one that works" is making it very easy on the person asking the question.
- Identify if a project is still active.
- Identify if a project has inherent flaws that will make it not supported even within the community (like using pirated Nintendo assets and look at feel).
- Make sure to know what an emulator is and does. (F.e. read the first posting.)
- Make sure to identify the real stumbling blocks.
(Switch using ARM64 hardware, cant run all of the libraries written for ARM32 (Snes Classic, your average Android Smartphone, ...), thats why people are waiting for other projects to write new libraries. Which takes much more time and knowledge that "just" porting a project. Meaning far fewer people can even attempt to do it.
Also -using a stolen Nintendo frontend for their homebrew projects? Strikes me as a bad idea as well, because not many homebrew devs will be into that. But according to mass user feedback, its still, a wonderfull, great and amazing (and currently dead) idea/project.)