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Discussion in 'Wii U - Hacking & Backup Loaders' started by Meorge, Jan 16, 2016.
I got Loadiine 1.0 working on 5.4.0 by using HFS.
I thought this was common knowledge?
After seeing some responses to some of the threads, I figured not all of the users had this 'common knowledge'
Since you seem to know a bit. What is the reason that it works better when hosted locally? Just quicker access to the files or less people trying to access it at once?
I believe it has to do with quicker access. Less time for it to lock up before it can load everything.
My reason for believing this is that I hosted a server on a desktop wired to my router, and all the exploits worked every time. (Minus the kernel exploit, that's finicky no matter what.)
But when I hosted a server on a laptop connected wirelessly to my router, all the exploits froze almost every time, due to that extra latency.
It was basically the entire reason as to why I made this thread.
Could you make a guide on using yellow8's payloads? Or what to do after putting them on a webserver? Got it all on Apache
The way I have mine set up doesn't require his payloads, and if memory serves, the MP4 that's on the new site of @05sonicblue's is based off of it.
Speaking of which I need to update the URL.
Can someone please tell me how to host on android?
Read the how to there you can find all
There you go: (You can click on the little arrow and then go to Hacks -> Hosting on Android Phone)