Hardware Prototype Script For Glovepie

nitrodude150

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So....I put together a Glovepie script for PROTOTYPE! A brand new Game by Activision! Right now, in the game, you'll have to turn your sensitivity to the lowest "1" as I am having trouble with the calibration. Control of mouse is done w/o IR as the IR samples I had were too laggy/Locked up alot. But its really fun to play -- just dont try any 'events'
yaynds.gif

So I am mainly putting this up to see if anyone would like to improve it as I would hope that someone knows how to make it smooth, as this still is pretty etchy, less than the IR ones I had. If anybody knows how t put some good IR I'd love to try out the script! All help is welcomed!

CODE//||||[GAME] PROTOTYPE GLOVE PIE SCRIPT BETA VERSION!!||||
//By Nitrodude150

//Hold down Z and C to use normal mouse
var.mouse = helddown(nunchuk.CButton and nunchuk.ZButton,350 ms)

//Buttons mapping (edit like you want)

key.LeftShift = wiimote.b
key.Space = wiimote.a

key.1 = wiimote.Up
key.2 = wiimote.Left
key.3 = wiimote.down
key.4 = wiimote.Right

key.Tab = wiimote.Minus
key.E = wiimote.Home
key.F = wiimote.Plus

key.R = wiimote.One
key.Escape = keepdown(pressed(wiimote.Two),25ms)

mouse.rightbutton = wiimote.Nunchuk.ZButton and not var.mouse
mouse.LeftButton = wiimote.Nunchuk.CButton and not var.mouse

key.W = nunchuk.Joyy < -0.6ÂÂÂÂÂÂÂÂÂÂ//Nunchuk Up
key.A = nunchuk.Joyx < -0.6ÂÂÂÂÂÂÂÂÂÂ//Nunchuk Left
key.S = nunchuk.Joyy > 0.6ÂÂÂÂÂÂÂÂÂÂ //Nunchuk Down
key.D = nunchuk.Joyx > 0.6ÂÂÂÂÂÂÂÂÂÂ //Nunchuk Right


wiimote.Rumble = KeepDown(Pressed(wiimote.Nunchuk.CButton or var.mouse),250 ms)

// Show wiimote forces
debug = "X="+Wiimote.RawForceX+' Y='+Wiimote.RawForceY+' Z='+Wiimote.RawForceZ

// set these to the offsets when the wiimote is at rest
// will be different for each wiimote
var.x = Wiimote.RawForceX +2 //trim to 0
var.y = Wiimote.RawForceY -28 // trim to 0
var.z = Wiimote.RawForceZ +3 //trim to 0

//precision
var.sense0 = 1000
var.thresh0x = 5
var.thresh0y = 2

var.sense = 600
var.threshx = 10
var.threshy = 5

var.sense2 = 200
var.thresh2x = 15
var.thresh2y = 8

var.sense3 = 100
var.thresh3x = 20
var.thresh3y = 12

//first sensitivity setting
//xaxis
if var.x > var.thresh0x
mouse.x = mouse.x - .1/var.sense0
endif
if var.x < -var.thresh0x
mouse.x = mouse.x + .1/var.sense0
endif

//yaxis
if var.z > var.thresh0y
mouse.y = mouse.y - .1/var.sense0
endif
if var.z < -var.thresh0y
mouse.y = mouse.y + .1/var.sense0
endif


//second sensitivity setting
//xaxis
if var.x > var.threshx
mouse.x = mouse.x - .1/var.sense
endif
if var.x < -var.threshx
mouse.x = mouse.x + .1/var.sense
endif

//yaxis
if var.z > var.threshy
mouse.y = mouse.y - .1/var.sense
endif
if var.z < -var.threshy
mouse.y = mouse.y + .1/var.sense
endif

//third sensitivity setting
//xaxis
if var.x > var.thresh2x
mouse.x = mouse.x - .1/var.sense2
endif
if var.x < -var.thresh2x
mouse.x = mouse.x + .1/var.sense2
endif

//yaxis
if var.z > var.thresh2y
mouse.y = mouse.y - .1/var.sense2
endif
if var.z < -var.thresh2y
mouse.y = mouse.y + .1/var.sense2
endif

//fourth sensitivity setting
//xaxis
if var.x > var.thresh3x
mouse.x = mouse.x - .1/var.sense3
endif
if var.x < -var.thresh3x
mouse.x = mouse.x + .1/var.sense3
endif

//yaxis
if var.z > var.thresh3y
mouse.y = mouse.y - .1/var.sense3
endif
if var.z < -var.thresh3y
mouse.y = mouse.y + .1/var.sense3
endif
 

alucard77

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Is glovepie discussed here? If so that would be great. I have been looking for a forum where glove pie is discussed.
 

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