Project 64 Saves and Wii64

Discussion in 'Wii - Emulation and Homebrew' started by LightyKD, Feb 17, 2010.

Feb 17, 2010

Project 64 Saves and Wii64 by LightyKD at 1:21 AM (7,430 Views / 0 Likes) 14 replies

  1. LightyKD
    OP

    Member LightyKD Future CEO of OUYA Inc.

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    Yesterday I was trying to use my project 64 save of Ocarina of Time on Wii64 and well, I didn't exactly get a good result. But I was still wondering. Are saves between the two emulators interchangeable? Has anyone swapped save files with a good result?
     
  2. Crass

    Member Crass Rock me Dr. Zaius

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    You will probably get a quicker answer if you just try it out yourself. What do you have to loose? Make sure you have a backup copy of your save file before doing anything drastic. But honestly how long does it take to test? 20 seconds? How long will it take to get an answer from a forum? Who knows, but its still a waste.
     
  3. nitrostemp

    Member nitrostemp GBAtemp Maniac

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    id say one year for an answer
     
  4. Sterling

    Member Sterling GBAtemp's Silver Hero

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    He already did.

    On-topic: I don't know. [​IMG]
     
  5. Slimmmmmm

    Member Slimmmmmm GBAtemp MoNkEeE

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    There is an app that converts a few bytes of them to make them work, but after searching for a bit I can't find it.

    I think it might have been in a topic on either wiibrew forums or tehskeen. From what I do remeber some format of saves worked, some needed renamed and others needed some bytes changed. But sometihng does exist so look all over and you will find it.
     
  6. jj-kwik

    Member jj-kwik GBAtemp Regular

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    ? Project 64 to wii64 save file converter ?

    Wii64SaveSwap is an unofficial endian-swapper that converts N64 save files created on a PC, or other little-endian machine, to work with Wii64.

    Instructions: Drag any .fla or .sra save file onto the executable application (the application doesn't work by double-clicking... Hence- Drag and drop). Once you've dragged and dropped the file onto the application, look in the Wii64 Saves subdirectory for the new save. **The original save file will be preserved.**

    Note: This does not make correct naming decisions for what to call the save file, as it could be any region, and I don't think there's a way to test the save file itself to determine which it is. So you'll have to make sure it's named as Wii64 would name it in order to make it work (most common is placing the "(U)/(E)", etc, at the end just before the extension).

    http://www.megaupload.com/?d=MH15M1D7

    I'd give credit to the creator but I don't know who crated it.
     
  7. kevenz

    Member kevenz GBAtemp Regular

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    I would play Zelda 64 on Virtual Console rather than Wii64........ it should be bug-free and crash-free [​IMG]
     
  8. CanadaX21

    Newcomer CanadaX21 Advanced Member

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    [Removed]
     
    Last edited by CanadaX21, Aug 16, 2016
  9. DJPlace

    Member DJPlace P!ssed OFF Pyscho of GBA!!

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    nice now if some games would work maybe i can bring GB GBC data over mabye with that Project 64 emulator.
     
  10. drvipej

    Newcomer drvipej Advanced Member

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    Has ANYONE got a save file for the wiiN64 for Super Mario 64 by any chance?

    My 7 year old put a lot of time getting past the first three main level... his save file disappeared and he was devisted.

    Not sure what to do and help him out.
     
  11. s3phir0th115

    Member s3phir0th115 GBAtemp Advanced Fan

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    I was able to convert the saves fine with a hex editor.

    I know you got an answer, but if you ever want to do the same for Virtual console saves, I've found N64 games frequently need that. Ocarina of time was just a byteswap as I recall, but it can be much worse. Majora's mask needing byteswapping AND added padding.
     
  12. drvipej

    Newcomer drvipej Advanced Member

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    Hi s3phir0th115,

    Can you explain for people like me?

    eg Open the eep save file with hexedit, then....?

    Thanks
     
  13. s3phir0th115

    Member s3phir0th115 GBAtemp Advanced Fan

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    There should be an option to byteswap or byteflip your data. When I used Hex Workshop it was a matter of going to "Tools\Operations\Byte Flip", then selecting 32 bit unsigned long and hitting ok.

    For padding you can just add blank bytes to the end of the file, or just copy paste the padding from a save it made.

    What I always do first is start a quick save, then extract that so I have something to compare with to have an idea on how to convert it.

    Let me know if you need further help.
     
  14. drvipej

    Newcomer drvipej Advanced Member

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  15. renejr902

    Newcomer renejr902 Advanced Member

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    Hi there. i found a way to convert project 64 eep save file to Wii64 eep save file. i convert them myself with Hex Workshop. DO NOT BYTE FLIP, it dont work.

    i can explain it but it a little difficult. Later, i will explain how i do it, but my english is not great, so it wont be easy to explain.

    all the files i converted work. i can upload them.

    i upload a Mario Party1 eep save file for Wii64 ( Mario party 1 save 100% complete )

    http://www.megaupload.com/?d=RF760BZA

    if you insist i can convert you a few files. but be patient im not always on the net. upload your project 64 file and i will convert it to work with wii64 when i have time.

    NOTE: PLEASE USE THE OTHER TOPIC: '' i found a way to convert project 64 eep save file to Wii64 eep '' TO ASK FILE

    i hope i make someone happy with this file. i will upload others games later too.
     

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