Would anyone be willing to help out with some programming to implement custom models in Smash Bros.? Preferably someone that has experience with generic model formats, MaxScript or Blender scripting, or PyCollada in general would be extremely helpful.
I have almost no free time to work on a model importer for Smash U, and so far I've only really done vertex importing. If you're interested in helping push things forward, please PM me with examples of what you've learned related to model reverse engineering, or model scripting at all. I really wanna move forward with importing models from elsewhere.
I have almost no free time to work on a model importer for Smash U, and so far I've only really done vertex importing. If you're interested in helping push things forward, please PM me with examples of what you've learned related to model reverse engineering, or model scripting at all. I really wanna move forward with importing models from elsewhere.
Last edited by soneek,