ROM Hack Professor Layton hacking into the secret door?

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I'm also interested in what that "secret door" contains...

So here's my save file (compressed no$gba) with all puzzles unlocked...

http://qshare.com/get/147677/Professor_Lay...ge_USA.SAV.html

what are your settings for no$gba ? It won't run it here, I've got black screen as soon as it tries to access the saves files.

EDIT : http://deufeufeu.free.fr/layton/puzzles.html puzzles info dumped for those interested, with picture and solution (not shown if you don't click on it).
I've noticed that the puzzled are not in the same order as in the game.
 
D

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I'm also interested in what that "secret door" contains...

So here's my save file (compressed no$gba) with all puzzles unlocked...

http://qshare.com/get/147677/Professor_Lay...ge_USA.SAV.html

what are your settings for no$gba ? It won't run it here, I've got black screen as soon as it tries to access the saves files.

EDIT : http://deufeufeu.free.fr/layton/puzzles.html puzzles info dumped for those interested, with picture and solution (not shown if you don't click on it).
I've noticed that the puzzled are not in the same order as in the game.
Yes the game uses an internal numbering that is different. Also you could notice that the number of puzzle here is larger than the one in the game (162 > 135).

Edit : by the way my trouble with no$gba should be either because i'm using 2.6.a or because it's a debugger version...
 

bunsy

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I'm on the same version deufeufeu. Do you have SAV/SNA format set to compressed in the options? That's all i can think of.
 
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I'm also interested in what that "secret door" contains...

So here's my save file (compressed no$gba) with all puzzles unlocked...

http://qshare.com/get/147677/Professor_Lay...ge_USA.SAV.html

what are your settings for no$gba ? It won't run it here, I've got black screen as soon as it tries to access the saves files.

EDIT : http://deufeufeu.free.fr/layton/puzzles.html puzzles info dumped for those interested, with picture and solution (not shown if you don't click on it).


I've noticed that the puzzled are not in the same order as in the game.
Yes the game uses an internal numbering that is different. Also you could notice that the number of puzzle here is larger than the one in the game (162 > 135).

Edit : by the way my trouble with no$gba should be either because i'm using 2.6.a or because it's a debugger version...
I've noticed. I completed the whole game and completed all 135 puzzles in there.

How did you get the screenshots for the puzzles that are not in the game?
 
D

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I'm also interested in what that "secret door" contains...

So here's my save file (compressed no$gba) with all puzzles unlocked...

http://qshare.com/get/147677/Professor_Lay...ge_USA.SAV.html

what are your settings for no$gba ? It won't run it here, I've got black screen as soon as it tries to access the saves files.

EDIT : http://deufeufeu.free.fr/layton/puzzles.html puzzles info dumped for those interested, with picture and solution (not shown if you don't click on it).


I've noticed that the puzzled are not in the same order as in the game.
Yes the game uses an internal numbering that is different. Also you could notice that the number of puzzle here is larger than the one in the game (162 > 135).

Edit : by the way my trouble with no$gba should be either because i'm using 2.6.a or because it's a debugger version...
I've noticed. I completed the whole game and completed all 135 puzzles in there.

How did you get the screenshots for the puzzles that are not in the game?
I did not take any screenshot nor did I've rewritten the text. I've just ripped everything from the rom, and made an html page out of it, all in one script... man it would've taken me the week end to do it by hand you know
wink.gif
 

Kaos

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The other puzzles could be the WiFi puzzles.

Rather than have your DS download an entire puzzle, it just check what puzzles are available and unlocks them for you.

It'd be easier for Nintendo to do that rather than have people download them from the server, not to mention there probably isn't enough space in the save file for many extra puzzles anyway.
 

masterful

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I just heard that behind the "Secret Door" has:


- Professor Layton initial design drawing
- Luke design concept
- Reinhold's fortune initial design drawing
- Layton's automobile rough sketch
- Flora & Bruno initial design drawing
- Game screen early image
- Professor Layton design figure
- Professor Layton & luke final sketch

as the bonus... If that's really it, wouldn't it be easier to rip it out instead?
 
D

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I just heard that behind the "Secret Door" has:


- Professor Layton initial design drawing
- Luke design concept
- Reinhold's fortune initial design drawing
- Layton's automobile rough sketch
- Flora & Bruno initial design drawing
- Game screen early image
- Professor Layton design figure
- Professor Layton & luke final sketch

as the bonus... If that's really it, wouldn't it be easier to rip it out instead?
ah you mean this http://deufeufeu.free.fr/layton/hiddendoor.html
I had already ripped it yesterday...
wink.gif
 
D

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so how difficult would it be to make a rom hack that makes the "debug" puzzles available for choosing from one of the menu's somewhere?

It's super easy, just move some files from one numbered puzzles to another, a puzzle number $i is made of :
a thumbnail in data/bg/jitten_q$i.arc
several backgrounds in data/bg/q$i_bg.arc or q$ia_bg.arc (answer background)
some text in data/qtext/en/
et the puzzle script in data/script/qscript/q2_param.gds

Doing this swap will let you with the original puzzle name so you might want to edit data/script/puzzletitle/en/qtitle.gds

if it helps here is the script I've used to generate the puzzle page :
CODEimport sys
from struct import unpack
f = file('header.html', 'r')
print f.read()
f.close()
f = file('data/data/script/puzzletitle/en/qtitle.gds', 'rb')
filesize = unpack('
 

Grimalkin

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Reply to the first post

Any password will open the secret door
02037880 E5C01004
02037884 E1500000

from kenobi @ Kodewerx.

Game must be finished before accessing.
 

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