Hacking Professor Layton and the Unwound Future (U) AP Fix

retrogamefan

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Hex codes for 5200 - Professor Layton and the Unwound Future (U)

0x000044A0
2C 00 9F E5 00 10 90 E5 28 20 9F E5 02 00 51 E1
24 10 9F 05 08 10 80 05 20 10 9F 05 A8 10 80 05
1C 10 9F 05 48 11 80 05 18 10 9F 05 E8 11 80 05
1E FF 2F E1 44 DB 11 02 D3 4E 5F E1 FD 8E AA 36
15 44 AA 36 B8 19 AA 36 60 9B AA 36

0X00004A18
A0 FE FF EA

Or you can just use this patch I made - Professor Layton and the Unwound Future (U) Patch.

Extract both files in the archive to a new folder
Copy the game into that folder
Drag the game onto the patch
Click yes when prompted
Click OK to finsh

The .nds file is the Patched game and the .bak is the original
 

huy23

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huh? I think this game doesn't have any AP to begin with, as I am playing a clean rom using my DSTT with the latest infolib and extinfo (6.31)
 

bitonio6

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retrogamefan said:
Hex codes for 5200 - Professor Layton and the Unwound Future (U)

0x000044A0
2C 00 9F E5 00 10 90 E5 28 20 9F E5 02 00 51 E1
24 10 9F 05 08 10 80 05 20 10 9F 05 A8 10 80 05
1C 10 9F 05 48 11 80 05 18 10 9F 05 E8 11 80 05
1E FF 2F E1 44 DB 11 02 D3 4E 5F E1 FD 8E AA 36
15 44 AA 36 B8 19 AA 36 60 9B AA 36

0X00004A18
A0 FE FF EA

Or you can just use this patch I made - Professor Layton and the Unwound Future (U) Patch.

Extract both files in the archive to a new folder
Copy the game into that folder
Drag the game onto the patch
Click yes when prompted
Click OK to finsh

The .nds file is the Patched game and the .bak is the original

Hello retro, when do you come again to continue the release?

Do you read this -> http://gbatemp.net/t258415-thread-for-peop...se-fix-game-etc

I hope, we can continue the release in a better way, with more quality and less fight

Have a good evening
wink.gif
 

drwhojan

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@ Retrogamefan

I don't need the patch i can do that manuly XD! - But over's do lol!

Just gald to see you hear on the fourms again!

@ Anyone to patch it manuly just

EDIT: Offset's

0x000044A0

0X00004A18

+ Codes copy/paste - With the ROM and use it with a Hex-Edtor

What is the AP in it anyway ? - Have not notest anythink with using the no$gba 2.6a

infolib.dat code anyway, To use with your encrypted rom GameID!

Code:
00 00 00 00 00 00 00 00 AC AA 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 AB 00 00 28 AC 00 00
70 AB 00 00 E0 AC 00 00 FF FF FF FF 70 AD 00 00
A8 AE 00 00 9C AF 00 00 1C 47 01 00 00 D0 02 00
20 B1 00 00 FF FF FF FF A0 48 01 00 FF FF FF FF
48 09 00 00 64 F5 00 00 FF FF FF FF FF FF FF FF
 

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