Homebrew Question Problems Converting Edizon Codes to Cheat Text

Pl4yst4tionRox

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Hello Everyone,

I just created some cheats (Pic 1) for the latest version of Blossom Tales. They worked in the game and had no problems when I changed the value and frozed it. So I decided to turn the codes that I found to a cht.txt and I used the SX Cheat Code Tool. (Pic 2) For Code type I put Write Mempry. Under that box I clicked the box that said write to HEAP. I then put the 10 character code that I found in the Address Relevent To HEAP box and then I put 99 in the Value box. I then click on the box that says 32 bit as that is what I used to find the code in Edizon. After everything was entered I hit Add To Code box and then it was transfered to the other box with extra addresses added to the code that I created. I then hit copy to clipboard and the final result is what you see in Pic 3. I added the name of the codes (individualy) to [Square Brackets] and everything shows up fine in Edizon as well as the Edizon overlay but when I go to activate the cheats my potions decrease when they should stay at infinite (99) I was wondering if someone could tell me what I am doing wrong. Thanks in advance for any help.

Created codes 20210330_155316[1].jpg Codes being converted 20210330_155832[1].jpg

Converted Codes 20210330_161331[1].jpg
 
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Pl4yst4tionRox

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First of all - this is not 99. This is 0x99, which means 153.
For 99 you should write "00000063".
Thank you very much for the quick response I appreciate it and your advice. I am going to change it now and and let you know. I forgot to do the hex converter thing. :)

Was there anything else because you started your reply with First of all

--------------------- MERGED ---------------------------

I didn't think that work as if it was 153 it still wouldn't decrease in value. I still have the problem of my potions decreasing. Thanks for the reply.

I THINK IT ISN'T WORKING BECAUSE THIS TOOL IS USED FOR SX OS FROM TEAM EXECUTER. THanks anyway guys
 
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I didn't think that work as if it was 153 it still wouldn't decrease in value
If it would be signed int8, then your 0x99 would be minus value. So you never know. ;)

You could try to not write 4 bytes, but 1.
SX OS cheat engine is almost identical to Atmosphere for type codes from 0 to 7. Only loops are working on different scheme, but in your case it doesn't matter.
 
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Pl4yst4tionRox

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If it would be signed int8, then your 0x99 would be minus value. So you never know. ;)

You could try to not write 4 bytes, but 1.
SX OS cheat engine is almost identical to Atmosphere for type codes from 0 to 7. Only loops are working on different scheme, but in your case it doesn't matter.
I have no idea what you mean
 
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