I wanted to hook up my old GHWT kit and see how it works and maybe record a cover but since some frequency of hitting the drum (for example the yellow cymbal) it stays "true" and no more hits are detected until I slow down with hits. Here is the PIE file: Code: pie.FrameRate = 100Hz //even changing rates and speeds doesn't help it works same way without changing them wiiremote.samplerate = 100Hz wiidrums.samplerate = 100Hz wiiremote.frequency = 100Hz wiidrums.frequency = 100Hz wiidrums.hasspeed = 100Hz midi.DeviceOut = 2 //LoopBe1 is the second device on my PC[/font] midi.DefaultChannel = 10 //channel 10 is for drums midi.acousticsnare = Wiidrums.Red midi.closedhihat = Wiidrums.Yellow midi.HighMidTom = Wiidrums.Blue midi.BassDrum1 = Wiidrums.Pedal midi.crashcymbal1 = Wiidrums.Orange midi.LowFloorTom = Wiidrums.Green debug = wiidrums.Yellow //example The drums are working fine on Wii. There are two ways to help me: 1. Help with GlovePIE script 2. If you know C++ library that can send midiOn signal for certain note on certain channel to certain MIDI device it will help too. If I have a library like that then I could wirte a C++ app that'll do the thing. Thanks for any advice!