Hacking Problem with GameCube games' aspect ratio at 480p with Nintendont / USB loader GX

KungBore

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Hello there!

My Wii is connected to an HDTV through component cables. I set it to widescreen and 480p in the Wii's system settings.
If I play GameCube games with Nintendont at 480i - standalone or through USB Loader GX - I have no issues whatsoever. The games adjust to 4:3 like they should.
However, if I try GameCube games at 480p, forced or native, the aspect ratio stretches to widescreen, but not "all the way", leaving small black borders. I can change the aspect ratio through the TV's settings to 4:3, but it is not proper 4:3. The same black borders are still present, and the image becomes tall and thin. Circles, for example, do not look right.

I've tried messing with both the scaling and offset settings within USB Loader GX and Nintendont width, but I can't get it to the correct 4:3 ratio.


Has anyone got a solution to this?

Edit: I've just figured that with patched games, I can set the scaling value to 120 and it works. But I can't do this for native 480p games. Is there a way to bypass the "official" 480p support and use Nintendont's?
 
Last edited by KungBore,

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