Problem in Citra (NEED HELP!) (Pokémon Moon & Mario Party Island Tour) (Game Crash)

Discussion in '3DS - Homebrew Development and Emulators' started by Choppa_indaclub, Nov 11, 2016.

  1. Choppa_indaclub
    OP

    Choppa_indaclub Newbie

    Newcomer
    1
    Nov 11, 2016
    Canada
    I have a problem with Citra


    So,since the nightly builds can't be downloaded at the moment,i downloaded a bleeding edge build,but whatever game i'm playing,goes nicely till a certain point,then it freezes and the music gets all messed up,and it's stays freezed forever


    does anyone know a fix?
     
  2. Choppa_indaclub
    OP

    Choppa_indaclub Newbie

    Newcomer
    1
    Nov 11, 2016
    Canada
    I meant Star Rush
     
  3. Choppa_indaclub
    OP

    Choppa_indaclub Newbie

    Newcomer
    1
    Nov 11, 2016
    Canada
    For example,i was playing MP Star Rush rn,and when it froze,this happened in the prompt
    [ 654.304285] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 654.359004] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 654.462109] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 654.516045] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 654.563998] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 656.996827] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 657.007856] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
    [ 660.119338] Audio.DSP <Error> audio_core\hle\source.cpp: DequeueBuffer:249: Looped buffers are unimplemented at the moment
     
    Last edited by Choppa_indaclub, Nov 11, 2016
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