Homebrew preserving NES aspect ratio on GBA

MrSamsa

Member
OP
Member
Joined
Jan 16, 2007
Messages
10
Trophies
0
XP
120
Country
Canada
Are there any GBA NES emulators out there that let you preserve the correct aspect ratio on an NES game and simply shrink the screen proportionally?
 

DiscostewSM

Well-Known Member
Member
Joined
Feb 10, 2009
Messages
5,484
Trophies
2
Location
Sacramento, California
Website
lazerlight.x10.mx
XP
5,482
Country
United States
I don't think so, not just because the resulting size would be roughly 182x160, but because the hardware wouldn't allow it. The available background type that would allow it to be scaled in that manner is forced into a single 8-bit palette whereas the need for correctly drawing a background on the NES needs smaller, multiple palettes.
 

DanTheManMS

aka Ricochet Otter
Member
Joined
Jun 2, 2007
Messages
4,453
Trophies
1
Age
34
Location
Georgia
XP
751
Country
United States
If there was a software-based emulator, that could do it, but all the NES emulators on the GBA use the GBA's 2D hardware to recreate the NES's native drawing functions, which is the reason games run at full speed. This hardware emulation means that while you can scale things vertically, you cannot scale horizontally, and that's just due to the quirks of the GBA's 2D hardware which you would need to know more about coding to truly understand, so just take my word on that for now.

Check out the very bottom paragraph of http://pocketnes.org/res.html and the page it links to and you'll see that even if you could do it, you really wouldn't want to.

The version of NES DS that uses software emulation might be able to scale proportionately, but I do not know this for a fact.
 

Chaos Rush

Well-Known Member
Member
Joined
Jan 11, 2010
Messages
170
Trophies
0
XP
429
Country
United States
I would like to mention that NES games were designed to be played on 4:3 televisions. The actual NES resolution is not 4:3, but the way most games graphics are done so that it looks normal when stretched to 4:3 (for example, on Kirby's Adventure, the intro graphic of Kirby looks stretched vertically kind of like on oval when played on a NES emulator with unaltered resolution, but when played on a standard TV, it looks like a circle. The actual graphic data has a more oval-shape, simply because NES resolution is not 4:3, but TV's are 4:3 so it stretches the NES screen horizontally)
 

huiminghao

Well-Known Member
Member
Joined
Mar 6, 2011
Messages
175
Trophies
0
Website
Visit site
XP
96
Country
Switzerland
impossible for a correct aspect ratio. 240x160 is a better choice and possible
PocketNES does NOT support sprites scaling and mid-frame chr table switches for sprites(both of them are supported by nesDS), which make some games look bad.
Just pray that Dwedit will update it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Black_Manta_8bit @ Black_Manta_8bit: hey