PPSSPP emulator updated to version 1.7, adds simple Discord integration

Discussion in 'GBAtemp & Scene News' started by Chary, Oct 30, 2018.


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    Five months after their most recent major update to version 1.6, the team behind the PlayStation Portable emulator, PPSSPP, has issued a brand new update. Version 1.7 is out now, and makes some minor changes and improvements. For those on certain Android phones such as the Galaxy Note 9, device-specific crashes have now been resolved along with problems that occurred on the GPD XD. As far as most users are interested, this update is a minor one that makes stability improvements and bug fixes. Final Fantasy Tactics also now finally plays audio correctly, a notable improvement over older versions. Out of the full changelog, shown below, perhaps most users will find the new simple Discord integration the most interesting feature unique to this update. We may joke about stability, but if you’ve been having any issues with 1.6, it’s advised to update due to the amount of fixes. If you’d like to check out the latest build of PPSSPP, you can grab it at the source link.

    :download: Source
    :download: GitHub


    PPSSPP 1.7 has a large number of compatibility and bugfixes, and if you've previously had problems with crashes or instability, hopefully you will see a big improvement.

    The Android release will be rolled out slowly over the next week to catch bugs. If you want to get it early, the APK is available.

    • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
    • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
    • Major speed boost in some Gundam and Earth Defense Force games (#10973)
    • Fix for issues with post processing shaders in GL 3+ (#11182)
    • Fixes to sound output switching on Windows (WASAPI) (#11438)
    • Detects DirectInput devices when running (#11461)
    • Simple Discord integration (#11307)
    • New debugging APIs (#10909)
    • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
    • Texture decoding optimizations (#11350)
    • Tons and tons of miscellaneous bugfixes and compatibility fixes
     
    Discussion (57 replies)
  1. Xandrid

    Xandrid GBAtemp Advanced Fan

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    That's actually pretty sweet
     
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  2. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Seriously, I can't understand this.
    I can't get why they consistently refuse to add PSX PBP support to PPSSPP, but still find a way to make things like this priority.
     
    Last edited by ShadowOne333, Oct 31, 2018
  3. Memoir

    Memoir Just a Memory

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    Why would you want PSX compatibility when there's already PS1 emulators out there? That's what I don't understand
     
  4. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    Because people are insatiable, needy crybabies who want everything their way. If they want PPSSPP to run PSX, they can do it their damn selves.
     
  5. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Because the original console was capable of running them.
    It's like developing a GBA emulator and stripping out GB/GBC support just because you don't feel like it.
    Sorry, but this is not a fully accurate emulator when the developer refuses to make sure the emulator runs as what the console was intended to.
     
    tbb043, Tumoche, Jayro and 2 others like this.
  6. Memoir

    Memoir Just a Memory

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    That's not a valid reason for such an entitled demand.
     
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  7. Chary
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    Chary Never sleeps.

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    I can definitely agree, and PPSSPP is such a good emulator, that I'd want for it to be able to play PS1 games as well. But on the other hand, the devs have created one of the best emulators out there, and really, that's all I could ever want. It's their project to decide on. PS1 support would be amazing, but I won't ever expect it.
     
  8. Memoir

    Memoir Just a Memory

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    I can understand the reasoning behind it. It's kind of like if Dolphin wasn't able to emulate VC. You're losing functionality of the console. However, to come out swinging like this as if it's a life or death situation is boggling. We have PS1 emulators, so those will work until support is added, if it ever comes. If not, it doesn't matter as it's not our project.
     
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  9. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    It's their choice, who are people to demand what they should or shouldn't program? They're doing this for free, no? But I don't get why people use Dolphin to run VC games, when dedicated emulators of those selfsame consoles do a much better job.
     
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  10. Memoir

    Memoir Just a Memory

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    What I want to know is if this Discord integration will allow us to host adhoc lobbies in it. :o idk.

    — Posts automatically merged - Please don't double post! —

    I finally 100% SM64 on VC through Dolphin. Not a fan of Project 64. :x
     
  11. gamecaptor

    gamecaptor R.I.P. Densetsu. Legends never die!

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    Hyrule most of the time
    Waiting for the day the fix for Castlevania: Rondo of Blood rolls in! I'd love to be able to 100% it!
     
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  12. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    There are far better emulators than PJ64 you know. Sadly the Wii VC's N64 is grossly inaccurate, can't even emulate the invisible Mario effect properly. There's a version of Mupen64 that emulates most games with near perfect with little to no configuration.

    I highly recommend this: It's far better than PJ64 and a shitload better than VC emulation could ever achieve. At least this doesn't jack up DK64 with using garbage linear interpolated audio.

    https://m64p.github.io/
     
    Memoir likes this.
  13. Memoir

    Memoir Just a Memory

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    Do you not lose dual analog and 2 shoulder buttons on the PSP though?
     
  14. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    I should have mentioned that by running VC via Dolphin, you're unnecessarily increasing overhead for additional system requirements (MIPS to PPC and PPC to x86-64) when PJ64 and hell, even Mupen64 with GlideN64 is lost costly, but far more accurate.
     
  15. Memoir

    Memoir Just a Memory

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    I'm aware. I just used it as it was option and I was lazy..
     
    Last edited by Memoir, Oct 30, 2018
  16. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    And I'm merely suggesting to give M64P a whirl. Sorry.
     
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  17. Memoir

    Memoir Just a Memory

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    No, I appreciate that. Haven't used mupen in years.
     
  18. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    It's gotten pretty bloody good, arguably one of the best N64 emulators. Used with GlideN64 (not to be confused with Glide 64), more accurate emulation, even Resident Evil 2 and Indiana Jones are playable. Those two games use heavy LLE microcode, so they're a nightmare to emulate, but on this? They run fine.
     
    lordelan likes this.
  19. MiiJack

    MiiJack GBAtemp Regular

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    How does the discord integration work?
     
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