POWDER 114
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Update
Jeff Lait has updated his roguelike game POWDER to its 114th release, available for the GBA, DS, Wii, PSP, and most modern PC operating systems as well as a few other platforms.
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
* Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
* Remove potential crash when zapping wand of invisibility off map.
* Items are no longer revealed by hostiles searching.
* Status message "Searched" when you search to make it more clear you did something by searching.
* Correct lighting tests for giant mobs along with looser LOS requirements to see them.
* No longer crash if a rolling boulder kills the caster and then fills a hole.
* You can click-drag on display text to scroll it.
* Chris Lomaka's tiles have been updated with some nice new additional icons.
* Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
* The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
* Status bar on iPhone now rotates and is hidden in landscape mode.
* iPhone now uses native keyboard controls.
* If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
* Remove potential crash when zapping wand of invisibility off map.
* Items are no longer revealed by hostiles searching.
* Status message "Searched" when you search to make it more clear you did something by searching.
* Correct lighting tests for giant mobs along with looser LOS requirements to see them.
* No longer crash if a rolling boulder kills the caster and then fills a hole.
* You can click-drag on display text to scroll it.
* Chris Lomaka's tiles have been updated with some nice new additional icons.
* Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
* The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
* Status bar on iPhone now rotates and is hidden in landscape mode.
* iPhone now uses native keyboard controls.
* If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
Contributed by luke_c