POWDER 092

Discussion in 'GBAtemp & Scene News' started by Urza, Nov 28, 2007.

Nov 28, 2007

POWDER 092 by Urza at 6:41 AM (1,639 Views / 0 Likes) 7 replies

  1. Urza
    OP

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    POWDER 092
    Roguelike designed for NDS/GBA


    Jeff Lait has released an update to his GBA-developed (and NDS) roguelike, POWDER. Those who've played Nethack will feel right at home; for those not familiar with the genre, its basically a hack'n'slasher through randomly generated dungeons. Changelog and download links below.

    [title:Changelog]Another quick release as I try to keep the momentum going to the elusive version 100.

    * When you are prompted to cast a spell you cam hit [SELECT] or or [?] to get help on that spell. (Arthur Littlefield)
    * Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
    * Gold Beetles are now hostile if you are wearing anything they want.
    * If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
    * All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
    * Hungry creatures will pick up food that they can eat.
    * RNG seed saved to hiscore table so starting games on the GBA should become more varied.
    * Torches and flamingswords are extinguished by dropping into water.
    * More consistent behaviour of lava/greekfire/acid/water with item interaction.
    * New spells: Wizard's Eye, Possess.
    * Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
    * One more room.

    [​IMG]Download [GBA]
    [​IMG]Download [NDS]
    [​IMG] Homepage
     
  2. azotyp

    Member azotyp GBAtemp Maniac

    Joined:
    Feb 19, 2007
    Messages:
    1,175
    Location:
    Poland
    Country:
    Poland
    Graphics of this game , just kill every other ds homebrew title, and release, be afraid PSP , concurention is coming [​IMG]
     
  3. Nero

    Member Nero GBAtemp RPG Maniac

    Joined:
    Aug 11, 2007
    Messages:
    1,919
    Country:
    United States
    I know Rogue games usually don't have saving features..

    Does Powder, however? I have only played the first level.. It's a fun game too...

    ~Nero
     
  4. Urza
    OP

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    It does.
     
  5. Nero

    Member Nero GBAtemp RPG Maniac

    Joined:
    Aug 11, 2007
    Messages:
    1,919
    Country:
    United States
    Woah... Powder kicks major arse then.

    How do you exactly save in Powder? [​IMG]


    ~Nero
     
  6. Urza
    OP

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    Open up the menu (X) and go to Options.
     
  7. Nero

    Member Nero GBAtemp RPG Maniac

    Joined:
    Aug 11, 2007
    Messages:
    1,919
    Country:
    United States
    What happens in Powder when you die?

    I'm kinda paranoid right now as I made it kinda far.
    I haven't died yet hopefully... I'm afraid my save will get killed if I die.

    *Waits for Urza


    ~Nero

    EDIT: I'm a dumbass.. I just read the Powder Website.... If you die you lose your Save! [​IMG]
    That sucks... It's like Hardcore for D2.. Oh well, It'll probably make it more enjoyable.
     
  8. Urza
    OP

    Member Urza hi

    Joined:
    Jul 18, 2007
    Messages:
    6,493
    Country:
    United States
    You don't lose your save, but if you continue after you've died it won't record any of your high scores or stats.
     

Share This Page