Post your Games Console Ideas Here!

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For my console, I'd have:
  • A 7-inch OLED Non-touch screen
  • A Screen which rotates and folds into the back of the controller part of it
  • Can be used as a USB controller for use on a PC, etc.
  • A,B,X,Y,C buttons
  • Shoulder and Face buttons
  • Dual analogue sticks
  • Speakers in the handle bars for more surround sound
  • 3 Operating Systems: Main OS, Homebrew OS, and Android OS
  • Open Source console; anyone can obtain the SDK and design for it! :P
  • 2 x USB 3.0 Ports
  • 1 x SD card slot
  • Audio/Headphone Jack

What would your design be?
 

RichHomieSupreme

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A console that fuses the Wii u with the 3ds, that still includes the Wii menu and has 3rd party support and the specs of the ps4.
 

CIAwesome526

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I mentioned this in another thread.

But I want something that looks like the wii u game pad and has the following:
  • The ability to play wii u games (it's a wii u)
  • The wii u system menu
  • 2 usb ports on the gamepad, a full SD card slot
  • A slot on top that houses an hdmi thing that you can plug into the TV (this displays the screen the wii u console would display, and the actual console displays the gamepad screen, where usually it just displays the console display, but you can switch between console view and gamepad view)
  • It comes with a small wifi DVD drive that reads your discs and transfers them to the internal or external (USB, sd) storage. (It uses WiFi so that people can't abuse it. When the games are transferred the console marks off the game on Nintendo servers, and no one else can copy that game, wii u consoles will still be able to play it until they connect to the Internet and download the list of games that can't be played. When the game is deleted from the console the game will be restored on Nintendo consoles allowing others to copy it or play it. Store clerks can check to see if it's still playable on return, so you don't steal the games.)
  • Large internal storage options. These could range from 32-512GB, possibly a 1024GB model
  • A good battery life. It should be at least 6 hours long.
 

Noctosphere

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Fusion Duo :

Fusion DS :
A,B,X,Y button
+ controller
c-stick
D-Pad
Start, Select button
L1,L2,R1,R2 button
better 3d function with eyes-tracking for the upper screen
touch-screen for the lower screen
Vibration


Specs:
1.1 Ghz dual-core cpu
Idk how graphics card works on handheld console, but it would be a very powerful one
2GB of RAM (1,5GB for games, 0,5 GB for other task)
Hardrive of 30GB
SD reader


Fusion Terminal :
A,B,X,Y button
+Controller
C-stick
D-pad
Start, Select button
L1,L2,L3,R1,R2,R3 button
Vibration

Specs:
3,8Ghz octo-core CPU
GTX 980 6GB GPU
Hardrive of 1TB (Wii u hardrive, 32 gb, really?)
12GB of RAM
3USB 2.0 port
3USB 3.0 port
2USB 3.1 port
SD card reader
HDMI port


Fusion DS and Fusion Terminal can be used together with a lot of game to unlock new option of gameplay.
You don't need both of them to play any game, but a lot of them have options getting unlocked if you have both.
 

Jayro

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I'm making this console up as if I was an actual hardware company. (as Nintendo, and the like)

I give you all: "The Servant"

The disc drive and game disc:
First, I'd have the game discs be a proprietary optical format. The disc would spin in the opposite direction. It would contain a 8192-bit encrypted filesystem. Basically, no computer or duplicator will be able to read the disc contents. The discs would be quad-layered Blu-ray for not only close to 100GB of storage, but also as an added anti-piracy measure. It would also be out of ISO standard specifications on purpose. There would be corrupted and scrambled sectors on the disc containing bootable and crucial game data, and all files would be individually signed and encrypted themselves. The discs would also be recorded using CAV technology (Constant Angular Velocity) to maintain even read speeds, as well as utilize four individual independent lasers to cache data quicker than any competitor's disc-based system. It would have 2 or 3 read speeds, similar to the Gamecube and Wii. Needless to say, disc dumps won't be possible, and *IF* anyone DID manage to dump an encrypted and scrambled ISO, the data would be useless to them with so many protections in place. But physical imperfections on the lead-in track should stop any traditional reader form even getting a TOC from the disc.

The console OS: "Venom"
The Venom OS would most-likely be a heavily-modified BSD variant for rock-solid security and stability, with a custom from-scratch modular kernel, several signature and encryption checks from a Hypervisor or two, and would remain the overseer of any and all tasks happening in the system. It wouldn't boot anything else, but maybe a safemode to rebuild the OS, rebuild databases, filesystem check, default OS settings, etc. The OS would support modular automatic updates, and all update installs would be performed silently at boot. If the OS gets switched off mid-update, it can boot into the special safemode, and try again until it completes successfully, otherwise restricting you to safemode until the OS is bootable. Venom's Hypervisors will be able to check any and all software "potentially" loaded into RAM, in case hackers try to exploit the system. The bootloader will be completely transparent to hackers. Any hardware modding attempts detected by Venom or it's hypervisors will cause the system to brick itself indefinitely by software-controlled overvolting.

Homebrew Greenlighting and game patches:
The Online SuperCenter of Venom OS would have a section for user-submitted and green-lit homebrew. Any ROM loaders, emulators (restrictions apply), USB loaders, etc would be denied, and not be allowed. Unlike Nintendo, I'd allow and enforce game patch updates, not block you from updating your games with the latest patches, but said patches would still need the latest Venom OS update, so a reboot may be needed. A small Sony-style prompt in the corner of the screen would tell you when a reboot is needed. Emulator exceptions would be things like calculators, CAD machines, 3D printing apps, etc. Nothing that will run pirated software or roms.

Networking hardware and software:
The hardware would be two 10/100/1000/10000 (10Gb) Ethernet jacks on the back (One for online, and another for direct private multiplayer), along with an upgradable Wi-Fi pak, similar to the N64's jumper pak ==> expansion pak upgrade. The console will come with a Wireless 802.11ac card, and be upgradable to wireless 802.11ax after a few months after console release. Venom OS updates and game updates would halt when the player is online in-game, and would still download in the background during single player games, for obvious bandwith and lag reasons. Venom OS would not prompt the user to reboot/install until exiting the game to the Venom OS homescreen.

The system specs:
CPUs: Dual Octo-core 128-bit PowerPC "Cell 3" processors (working in parallel, all cores can vary their clock speeds individually as needed to save power, or unleash a fuck-storm of processing fury) clocking between just 800MHz all the way up to 7GHz under a full load.
RAM: 64GB of DDR4 quad-channeled RAM
GPUs: 8-way Nvidia SLI Volta GPUs, with 32GB of dedicated, 8-channel GDDR6 video RAM
Storage: 4GB of on-disk RAM, to cache a steady fast stream of data to 4 RAIDed memristor-based PCI-e 32x (4.0) connected SSDs, able to read at over 18,000MB/s, and write at or around 16,000MB/s, with a shared capacity totalling 16TB.
3D DisplayPort out supporting 4K 3D at launch, and 8K 3D support when TVs are available.
HDMI 1.4 port for older HDTVs, supporting just 720p @240Hz and 1080p @120Hz. (Pretty generous, I say.)
SoundBlaster Audigy X-Fi 3D 12.4 channel Reality-Surround chips by Creative, with an in-line 6000 watt amp and vaccuum tubes, for the richest, warmest sound possible out of a filthy console peasant box.
Optical digital audio output, for existing and future stereo systems.
Four USB 4.0 "type D" ports in the back, four more in the front under a stealth-hinged panel.

The controller: "The CamPad"
Typical A, B, C, X, Y, Z layout on the surface like the Sega Genesis. (Two extra buttons rock)
A very large octagonal D-pad, like the Xbox One Elite controller (Because fuck your thumb-killing child-sized 4-way D-pads, Nintendo!)
Analog L-Trigger and R-Trigger, with an additional click button once all the way pressed in, like the Gamecube had.
Dimly-lit buttons, lighting is optional though to save battery. (Button brightness and color adjustable in CamPad settings.)
Shape and feel is like a 360 controller for the most part, but with a full qwerty touchscreen and background-cancelling microphone, and a smooth silicon grip finish.
Touch-sensitive shoulderpads, instead of shoulder "buttons", being customizable and remappable in-game.
Two analog sticks, placed in the style of the Xbox One and 360, with concave tops, and textured for maximum grip, even with sweaty thumbs.
Standard USB 4.0 and Bluetooth 4.3 interfaces, with open-source drivers for easy PC use.
Open-source CamPad hardware like the Kinect, so anyone can use the CamPad in their projects.
Wirelessly chargeable removable battery, comes with proprietary charge pad and stand.
20 Megapixel 3D cameras facing the player, and slightly adjustable for game streaming to Twitch, YouTube, and whatever else comes next.
a volume pad on the back of the controller, to adjust the game volume on-the-fly without being distracting in-game.
A "Live Stream" button, to stream whatever is on your screen, and the cameras record your face, putting your face in the corner of the in-game action. Camera placement can be done during OS setup in "CamPad Settings".
24 hour battery life. Because come on, some of us really know how to play. ;)
Up to 8 CamPads per Servant can be used at once for party-style games, 4 CamPads (Per Servant) for online and co-op.
The usual tilt sensors and junk, for enhanced precision controls, not gimmicky ones. (Flying a plane with a tiltable pitch and yaw for example, would be amazing.)

Various random tidbits about the system:
There would be no way to trick the machine into booting anything from USB, optical drive, or anything else before safemode and Venom OS.
Every chip would be a BGA, and the motherboard would have as few traces as possible on the surfaces. (I've built circuit boards from scratch, and most traces are inside the boards anyway)
The system would be like having an 18x18x18 inch Gamecube.
The disc drive is slot-loading near the bottom, and has an emergency eject mechanism in the right side of the slot in case of stuck disc, forced/accidental double disc, etc.
Game saves, profiles, achievement data, and avatar creations can be moved to a USB 4.0 harddrive/SSD/flashdrive.
Free online play for everybody.
The console stands on four adjustable rubber feet.
No bullshit subscription service will be enforced, unless you WANT premium services.
All ports and buttons on the machine are hidden and/or touch sensitive, to give it a "stealthy" cube look and feel. It's made of brushed titanium alloy, so it's as light as possible, yet sturdy and of great build quality.
An optional first-party 17" 4K clamshell screen with speakers can be added to the system, for portability.
 
Last edited by Jayro,

Noctosphere

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Can someone tells me what the hell is a homebrew channel on a console? I mean, a homebrew channel installed on the console by the one who made the console...
Honnestly, I though Homebrew channel was against term of use
 
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I have another idea for a console :
THE UCC (Upgradable Custom Computer)

It would be just like a PC 2
OS : Lunar (can runs both Window and Linux software)
CPU : Read below
GPU : Read below
RAM : Read below
HDD : 4TB (can be upgraded with external storage)
SSD : 750GB

The console itself doesn't have CPU, GPU or RAM, however, it has a large panel outisde the console.
On it, you have a lot of plug. you ca plug up to :
6 CPU bloc
6 GPU bloc
4 RAM bloc

You can buy CPU, GPU and RAM bloc at any mart such as Best buy, Walmart, etc..
Those bloc contain power for the console so it can runs games on it.
For example, about the CPU, you have many kind of bloc :
500mHz CPU bloc : 25$
1GHz CPU bloc : 40$
2GHz CPU bloc : 75$
If you plug a 500mHz and a 1GHz bloc on the UCC. then you have a CPU power of 1,5GHz
if you plug 2 2GHz bloc, you have 4 GHz power

Same thing about the GPU and the RAM, many kind of bloc for different price.
This way, you don't have the trouble of opening your computer and dissassembling and reassembling it to upgrade it
 

VinsCool

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I'm making this console up as if I was an actual hardware company. (as Nintendo, and the like)

I give you all: "The Servant"

The disc drive and game disc:
First, I'd have the game discs be a proprietary optical format. The disc would spin in the opposite direction. It would contain a 8192-bit encrypted filesystem. Basically, no computer or duplicator will be able to read the disc contents. The discs would be quad-layered Blu-ray for not only close to 100GB of storage, but also as an added anti-piracy measure. It would also be out of ISO standard specifications on purpose. There would be corrupted and scrambled sectors on the disc containing bootable and crucial game data, and all files would be individually signed and encrypted themselves. The discs would also be recorded using CAV technology (Constant Angular Velocity) to maintain even read speeds, as well as utilize four individual independent lasers to cache data quicker than any competitor's disc-based system. It would have 2 or 3 read speeds, similar to the Gamecube and Wii. Needless to say, disc dumps won't be possible, and *IF* anyone DID manage to dump an encrypted and scrambled ISO, the data would be useless to them with so many protections in place. But physical imperfections on the lead-in track should stop any traditional reader form even getting a TOC from the disc.

The console OS: "Venom"
The Venom OS would most-likely be a heavily-modified BSD variant for rock-solid security and stability, with a custom from-scratch modular kernel, several signature and encryption checks from a Hypervisor or two, and would remain the overseer of any and all tasks happening in the system. It wouldn't boot anything else, but maybe a safemode to rebuild the OS, rebuild databases, filesystem check, default OS settings, etc. The OS would support modular automatic updates, and all update installs would be performed silently at boot. If the OS gets switched off mid-update, it can boot into the special safemode, and try again until it completes successfully, otherwise restricting you to safemode until the OS is bootable. Venom's Hypervisors will be able to check any and all software "potentially" loaded into RAM, in case hackers try to exploit the system. The bootloader will be completely transparent to hackers. Any hardware modding attempts detected by Venom or it's hypervisors will cause the system to brick itself indefinitely by software-controlled overvolting.

Homebrew Greenlighting and game patches:
The Online SuperCenter of Venom OS would have a section for user-submitted and green-lit homebrew. Any ROM loaders, emulators (restrictions apply), USB loaders, etc would be denied, and not be allowed. Unlike Nintendo, I'd allow and enforce game patch updates, not block you from updating your games with the latest patches, but said patches would still need the latest Venom OS update, so a reboot may be needed. A small Sony-style prompt in the corner of the screen would tell you when a reboot is needed. Emulator exceptions would be things like calculators, CAD machines, 3D printing apps, etc. Nothing that will run pirated software or roms.

Networking hardware and software:
The hardware would be two 10/100/1000/10000 (10Gb) Ethernet jacks on the back (One for online, and another for direct private multiplayer), along with an upgradable Wi-Fi pak, similar to the N64's jumper pak ==> expansion pak upgrade. The console will come with a Wireless 802.11ac card, and be upgradable to wireless 802.11ax after a few months after console release. Venom OS updates and game updates would halt when the player is online in-game, and would still download in the background during single player games, for obvious bandwith and lag reasons. Venom OS would not prompt the user to reboot/install until exiting the game to the Venom OS homescreen.

The system specs:
CPUs: Dual Octo-core 128-bit PowerPC "Cell 3" processors (working in parallel, all cores can vary their clock speeds individually as needed to save power, or unleash a fuck-storm of processing fury) clocking between just 800MHz all the way up to 7GHz under a full load.
RAM: 64GB of DDR4 quad-channeled RAM
GPUs: 8-way Nvidia SLI Volta GPUs, with 32GB of dedicated, 8-channel GDDR6 video RAM
Storage: 4GB of on-disk RAM, to cache a steady fast stream of data to 4 RAIDed memristor-based PCI-e 32x (4.0) connected SSDs, able to read at over 18,000MB/s, and write at or around 16,000MB/s, with a shared capacity totalling 16TB.
3D DisplayPort out supporting 4K 3D at launch, and 8K 3D support when TVs are available.
HDMI 1.4 port for older HDTVs, supporting just 720p @240Hz and 1080p @120Hz. (Pretty generous, I say.)
SoundBlaster Audigy X-Fi 3D 12.4 channel Reality-Surround chips by Creative, with an in-line 6000 watt amp and vaccuum tubes, for the richest, warmest sound possible out of a filthy console peasant box.
Optical digital audio output, for existing and future stereo systems.
Four USB 4.0 "type D" ports in the back, four more in the front under a stealth-hinged panel.

The controller: "The CamPad"
Typical A, B, C, X, Y, Z layout on the surface like the Sega Genesis. (Two extra buttons rock)
A very large octagonal D-pad, like the Xbox One Elite controller (Because fuck your thumb-killing child-sized 4-way D-pads, Nintendo!)
Analog L-Trigger and R-Trigger, with an additional click button once all the way pressed in, like the Gamecube had.
Dimly-lit buttons, lighting is optional though to save battery. (Button brightness and color adjustable in CamPad settings.)
Shape and feel is like a 360 controller for the most part, but with a full qwerty touchscreen and background-cancelling microphone, and a smooth silicon grip finish.
Touch-sensitive shoulderpads, instead of shoulder "buttons", being customizable and remappable in-game.
Two analog sticks, placed in the style of the Xbox One and 360, with concave tops, and textured for maximum grip, even with sweaty thumbs.
Standard USB 4.0 and Bluetooth 4.3 interfaces, with open-source drivers for easy PC use.
Open-source CamPad hardware like the Kinect, so anyone can use the CamPad in their projects.
Wirelessly chargeable removable battery, comes with proprietary charge pad and stand.
20 Megapixel 3D cameras facing the player, and slightly adjustable for game streaming to Twitch, YouTube, and whatever else comes next.
a volume pad on the back of the controller, to adjust the game volume on-the-fly without being distracting in-game.
A "Live Stream" button, to stream whatever is on your screen, and the cameras record your face, putting your face in the corner of the in-game action. Camera placement can be done during OS setup in "CamPad Settings".
24 hour battery life. Because come on, some of us really know how to play. ;)
Up to 8 CamPads per Servant can be used at once for party-style games, 4 CamPads (Per Servant) for online and co-op.
The usual tilt sensors and junk, for enhanced precision controls, not gimmicky ones. (Flying a plane with a tiltable pitch and yaw for example, would be amazing.)

Various random tidbits about the system:
There would be no way to trick the machine into booting anything from USB, optical drive, or anything else before safemode and Venom OS.
Every chip would be a BGA, and the motherboard would have as few traces as possible on the surfaces. (I've built circuit boards from scratch, and most traces are inside the boards anyway)
The system would be like having an 18x18x18 inch Gamecube.
The disc drive is slot-loading near the bottom, and has an emergency eject mechanism in the right side of the slot in case of stuck disc, forced/accidental double disc, etc.
Game saves, profiles, achievement data, and avatar creations can be moved to a USB 4.0 harddrive/SSD/flashdrive.
Free online play for everybody.
The console stands on four adjustable rubber feet.
No bullshit subscription service will be enforced, unless you WANT premium services.
All ports and buttons on the machine are hidden and/or touch sensitive, to give it a "stealthy" cube look and feel. It's made of brushed titanium alloy, so it's as light as possible, yet sturdy and of great build quality.
An optional first-party 17" 4K clamshell screen with speakers can be added to the system, for portability.
One could dream. But that would be the shit if true.
 
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Jayro

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One could dream. But that would be the shit if true.
Thanks. I spent nearly an hour and a half thinking up that console. most of the tech is already available, just spendy as hell right now. :P (Though I did make up USB 4.0 "type D", and memristor technology is still too slow and expensive for real world use yet.)
 

Margen67

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If I were to make a console it would be given out for free via drones.
You could choose how much money you get when you "buy" a game.
If you give me money you'll go to jail.
It can emulate anything and everything.
It will also include a VR headset with a 16k 288hz display and audio competing that of the best headphones with 22.2 surround sound and optional mind control mode.
It can also project holograms in 4D with audio better than real life.
It can play any media, disk, etc ever made.
You can use the free worldwide wifi that's better than Google Fiber.
You can also hack into any wifi network and leech off of that if you want.
 

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