Possible to input redirect C-stick/ZL/ZR on an Old 3DS?

Discussion in '3DS - Flashcards & Custom Firmwares' started by videogame57, Jul 15, 2017.

  1. videogame57
    OP

    videogame57 Touch Fluffly Tail

    Member
    402
    154
    Apr 27, 2014
    Canada
    Right behind you
    Is it possible to use InputRedirection in Luma to control a C-stick/ZL/ZR on an Old 3DS even though those inputs don't exist? I believe I read somewhere that they can only be redirected on a New 3DS.

    Maybe this will be possible in the future by redirecting them as circle pad pro inputs on Old 3DS/2DS systems?
     
  2. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

    Member
    GBAtemp Patron
    The Real Jdbye is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    13,122
    5,881
    Mar 17, 2010
    Norway
    Alola
    That's a good question, I'd be interesting in knowing the answer myself, if only for curiosity's sake :)
     
  3. Majickhat55

    Majickhat55 The Red Woman

    Member
    4,767
    2,404
    Mar 28, 2016
    United States
    Asshai
    Does the O3DS even have mapping for buttons that don't exist? You can't redirect something that isn't there to begin with.
     
  4. Dionicio3

    Dionicio3 Skiddo

    Member
    3,293
    6,204
    Feb 26, 2017
    United States
    Hollister, CA
    There was that controller add-on that added the buttons, just can't remember the name
     
  5. videogame57
    OP

    videogame57 Touch Fluffly Tail

    Member
    402
    154
    Apr 27, 2014
    Canada
    Right behind you
    Those buttons do exist but only when you're using a circle pad pro.

    — Posts automatically merged - Please don't double post! —

    Circle Pad Pro. I call it by name in the second line of the OP :P
     
    Dionicio3 likes this.
  6. Dionicio3

    Dionicio3 Skiddo

    Member
    3,293
    6,204
    Feb 26, 2017
    United States
    Hollister, CA
    Whoops lol
     
  7. Majickhat55

    Majickhat55 The Red Woman

    Member
    4,767
    2,404
    Mar 28, 2016
    United States
    Asshai
    Does that accessory carry the mapping or the console? It's said by many developers that some of the lack of adoption of the Circle Pad Pro was the CPU overhead required to use it (5%) an example of this is the "new" 3DS having a stronger CPU and the additional buttons and analog slider working. So it makes me think IR wouldn't work correctly since you can't even use CPP on an O3DS with something like Smash because of the RAM it uses. I guess that might only be true for EM games, but it just makes me wonder how well this would work.
     
  8. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

    Member
    GBAtemp Patron
    The Real Jdbye is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    13,122
    5,881
    Mar 17, 2010
    Norway
    Alola
    Still, it should be possible to emulate the CPP for games that already support it.
     
    Majickhat55 likes this.
  9. Majickhat55

    Majickhat55 The Red Woman

    Member
    4,767
    2,404
    Mar 28, 2016
    United States
    Asshai
    Agreed, I'm genuinely just curious not trying to rain on the parade. Interesting topic :D
     
  10. RacsoSakuraba

    RacsoSakuraba GBAtemp Regular

    Member
    167
    23
    Mar 13, 2016
    Venezuela