Last edited by NoobletCheese,
I tried with Pandora's Tower but for some reason I can't appreciate any difference between unfiltered and filtered when capturing.
Anyone have tried removing the dark filter of the N64 Virtual Console game "Mario Tennis"?
Because I've tried everything i found but it didn't work...
Any other suggestions for remove the dark filter?
Dolphin can make games look really amazing, but what broke the deal for me is the per-game tinkering to get the most out of it, and there are still little pauses and sound glitches here and there which makes it feel like an emulator. Still, it's damn impressive rendering games at HD+ resolutions, it's really quite amazing. I was quite shocked when I first saw it, almost made me give up this whole pursuit and use Dolphin instead.
I'm meaning that the black dark filter which reduces brightness and makes less colorful to the game. Nintendo did that with almost all N64 games, and also in NES and SNES games. I'm interested in removing that dark filter so the game will be more bright and colorful like in the original N64 console.What do you mean by dark filter? I'm curious as I've noticed N64 seems to have something weird going on with the dynamic range of its video signal... like peak brightness is much lower, as if the video signal is maxing out at around 75% or something. Not clipping, just much lower video signal level. The N64 VC games I've got on Wii U all have this dim image too, and I seem to recall the original console had it as well maybe? Tried searching but didn't find anything. [edit: found this for Wii U https://gbatemp.net/threads/wiiu-vi...re-dark-filter-and-widescreen-support.517158/]
The Wii U's VC was much, much darker than the Wii's, but it is true that they seemed to make it a bit darker, I guess to avoid epilepsy? If not, I do not know why...
SuperrSonic created some gecko codes to remove the darkness here:
https://gbatemp.net/threads/hidden-n64-vc-widescreen-mode.575806/#post-9491746
Okay @SuperrSonic, but what type of codes are these? Are Gecko codes or they are another type of code? And how I can convert these codes to hex values and find the correct offset for insert these values in the main.dol file? I'm asking this because I'm interested in making a WAD of Mario Tennis which brightness is set to max brightness (said in another words, that doesn't have any dark filter).
And another question: any way for put a more brighter color pallete to NES VC releases for Wii for replace that dark and blurry color pallete of VC?
Thanks
Just tried the USA version [Bomberman '94] ... it enables the vfilter as soon as you open the Wii sysmenu, and then disables it when closing the Wii sysmenu ... this makes me suspicious the jpn version might be doing the opposite and disabling the vfilter when opening the Wii sysmenu, and re-enabling it when closing the Wii sysmenu
GREEEEAAATTTT now I can play official VC release of Mario Tennis on Wii with the brightness of original N64! YayWell, I don't know if it would work the same way, but when I did the GC 60Hz patches, the way I approached it was to get Dolphin on debug mode, load the game with the cheat, and look in the memory to the address the point to (the first half of the code), there I should see the second part of the code. I would then close the game, disable the cheat, and boot again the game and look at the same dress and see what's there.
Then I would grab a few hex strings from memory and look on the games' files to see if I get any match. I could take a look.
It would be great to be able to remove the dark filter for people playing on Uneeks or what have you.
Edit:
What the &%~#... The cheat code points at a VIDEO FILTER!! exactly at a 00 00 15 16 15 00 00, it even has all the "06 06 06..." before it.
Edit 2: Okay, I'm a bit stumped. When trying to see the difference on Dolphin, I see nothing. The snapshots with and without the code are the exact same. But when I try the code for Paper Mario (just because I have it installed on real nand), it actually works there.
I don't know if Dolphin removes the dark filter on its own making the code useless, or if the code for Mario Tennis is wrong, which I doubt knowing SuperrSonic did it.
Here's the difference on real hardware for Paper Mario if anyone's interested.
View attachment 265954 View attachment 265955
Edit 3: Okay, after bashing my head against dolphin and not getting anything I decided to simply go and try on real hardware. I edited both instances of "00 00 15 16 15 00 00" in 00000001.app (after decompressing it) to "00 00 15 20 15 00 00".
First I took some pictures with the capture card while running the unmodified game on my Wii, and then installed the modified version. These are the results in two quick shots:
View attachment 265983 View attachment 265982
View attachment 265981 View attachment 265984
Sooo... I guess I did it! That's all that was needed, at least in this case. Just edit the two video filters, then compress again the 00000001.app and recreate the wad.
Hey, @SaulFabre I hope this is what you wanted!
I seriously got some mileage out of the capture card this weekend...lol.
Fantastic news! He must have put a lot of work into it.
Yesterday I also got Wave Race 64 to become bright again before going to bed, this one uses another method, I will post the instructions later. I will try the 00 00 15 20 15 trick with Mario 64 just in case today too.
It's kinda cool to me that we're finally getting to do things people been asking for years.
Thanks, these are the games that I needed to remove the dark filter.Well, I don't know if it would work the same way, but when I did the GC 60Hz patches, the way I approached it was to get Dolphin on debug mode, load the game with the cheat, and look in the memory to the address the point to (the first half of the code), there I should see the second part of the code. I would then close the game, disable the cheat, and boot again the game and look at the same dress and see what's there.
Then I would grab a few hex strings from memory and look on the games' files to see if I get any match. I could take a look.
It would be great to be able to remove the dark filter for people playing on Uneeks or what have you.
Edit:
What the &%~#... The cheat code points at a VIDEO FILTER!! exactly at a 00 00 15 16 15 00 00, it even has all the "06 06 06..." before it.
Edit 2: Okay, I'm a bit stumped. When trying to see the difference on Dolphin, I see nothing. The snapshots with and without the code are the exact same. But when I try the code for Paper Mario (just because I have it installed on real nand), it actually works there.
I don't know if Dolphin removes the dark filter on its own making the code useless, or if the code for Mario Tennis is wrong, which I doubt knowing SuperrSonic did it.
Here's the difference on real hardware for Paper Mario if anyone's interested.
View attachment 265954 View attachment 265955
Edit 3: Okay, after bashing my head against dolphin and not getting anything I decided to simply go and try on real hardware. I edited both instances of "00 00 15 16 15 00 00" in 00000001.app (after decompressing it) to "00 00 15 20 15 00 00".
First I took some pictures with the capture card while running the unmodified game on my Wii, and then installed the modified version. These are the results in two quick shots:
View attachment 265983 View attachment 265982
View attachment 265981 View attachment 265984
Sooo... I guess I did it! That's all that was needed, at least in this case. Just edit the two video filters, then compress again the 00000001.app and recreate the wad.
Hey, @SaulFabre I hope this is what you wanted!
I seriously got some mileage out of the capture card this weekend...lol.