Portrait of Ruin Fix

Discussion in 'R4 DS' started by .TakaM, May 19, 2007.

  1. .TakaM
    OP

    .TakaM .II

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    one of my friends sent me a patcher that apparently fixed the PoR rom from freezing, I patched the rom, I've been playing for an hour or so and it hasn't frozen once.

    you can download the patcher here:
    http://www.sendspace.com/file/i47mf9

    btw, anyone know how this works?
    a while ago I was reading about how some games on PS3 will actually be on the disc twice because they have so much spare room and it will help with loading times, I figure there are some lines of code or something the rom takes a little bit too long to locate and exercise, and they just needed to be doubled or put in a better location..
    but I have no idea when it comes to this stuff [​IMG]

    anywho enjoy, and report back here if the rom still freezes
     


  2. ZAFDeltaForce

    ZAFDeltaForce Specialist

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    Thanks! I'll try this out soon.
     
  3. Jiggah

    Jiggah GBAtemp Maniac

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    Still freezes on my A-DATA 1 gb, which is still a speed issue I guess. As far as I can tell, the patch removes some of the ambient sounds.
     
  4. 4saken

    4saken Retired Ace Attorney

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    Probably the sound patch again. Some people can't bear having no full sound (castlevania always had a good audio library). I took the plunge and just ordered the fucking game so I could enjoy some normal 2GB cards.

    EDIT: This idea is good for people who want to play the game just once. I plan to resell it later, and by the time I finish it (I take a long time to finish games >_>), some company would have released a flashcard/fix to the game
     
  5. Sevael

    Sevael GBAtemp Regular

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    Froze on me two screens to the right of the very beginning of the game. Doesn't appear to work any better than the clean rom itself.
     
  6. darksavior

    darksavior GBAtemp Regular

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    spend the $10 on a 1gb kingston japan. jeez
     
  7. 4saken

    4saken Retired Ace Attorney

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    It has so little space [​IMG]
     
  8. darksavior

    darksavior GBAtemp Regular

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    so have two cards. they're as big as your thumbnail it's not like they'll clutter up
     
  9. decept

    decept GBAtemp Regular

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    Downloading now. Don't have my hopes high, since I too have an A-Data 1gb.

    I'll report later.
     
  10. rolyy

    rolyy Member

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    They won't clutter up, but they can be easily lost, considering that they are the size of your nail.
     
  11. misticknight

    misticknight GBAtemp Advanced Fan

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    why does this game freeze on some ppls R4? I played it fully on mine and it didn't freeze once.
     
  12. 4saken

    4saken Retired Ace Attorney

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    Speculation (most probably fact) says it depends on the speed/access times of your microSD.
     
  13. misticknight

    misticknight GBAtemp Advanced Fan

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    ahh ok, well i do have a Japanese Kingston so maybe that's why i had no probs.
     
  14. fli_guy84

    fli_guy84 GBAtemp Fan

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    I don't know why, but I has frozen on mine a few times.

    And yes, I got a Japanese Kingston. And it's legit too, checked on the website.
     
  15. flanker22

    flanker22 Advanced Member

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    having data on a disc twice doesnt decrease loading time but it is helpful for data missing(say a scratch on the disc). since there is a backup of the data. however since they're on separate tracks it may actually increase loading time if it needs to read from the backup data.

    i havent heard of this but it ispossible that they would do that.
     
  16. 4saken

    4saken Retired Ace Attorney

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    Some people on the M3 forums created a very primitive way to run Castlevania without crashing. It also involves having two of same saves and rom files. It didn't work for most people, but some reported success.
     
  17. decept

    decept GBAtemp Regular

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    Tried it and play the game for about half an hour and it hasn't frozen. Before it would freeze after talking to that ghost guy, however I was able to get past that part with this fix. I still haven't tested it with the Warp portals, but I'll have more time today to try that.

    So far so good.
     
  18. Lukeage

    Lukeage GBAtemp Regular

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    Having data on the disc twice will theoretically decrease loading times assuming the head/laser will not have to move as far, offering a lower seek time. For example, if I'm reading data on the outer tracks of the first set, and I need to access something on the inner tracks, it is much quicker just to shift to the 2nd data set as it is right next to the outer tracks of the first set. Of course, this is dependent on having a seek algorithm which handles this type of access well.

    That being said, when it comes to flash memory, it makes no difference because access times are uniform.
     
  19. decept

    decept GBAtemp Regular

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    Still hasn't crashed on me after applying this fix. The only downside I can see is that I can't use Cheat Codes as the R4 interface doesn't have the option. I'm assuming it modifies any identification number that shows its Castlevania.

    Not sure.
     
  20. SkH

    SkH GBAtemp Maniac

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    You can still figure out the Game ID and then copy the original in the Cheat Database, and then modify just the Game ID and it works. [​IMG] [​IMG]