PokeSAV Windows Source?

Discussion in 'NDS - ROM Hacking and Translations' started by Rhyke, May 2, 2007.

May 2, 2007

PokeSAV Windows Source? by Rhyke at 8:47 PM (1,396 Views / 0 Likes) 5 replies

  1. Rhyke
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    Newcomer Rhyke Member

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    I have seen people offer to port it to Mac if they got the windows source. Anyone have, or know where I can get, the source for PokeSAV so this person can work his magic and bring it to us godless Mac heathens?
     
  2. hankchill

    Member hankchill I Pwn n00bs.

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    Seen... People?

    Don't you mean 'Seen Hank Chill'. [​IMG]
     
  3. H8TR

    Member H8TR GBAtemp Advanced Fan

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    Not happening. If you can't speak Japanese, no point. The creator, COM, only speaks Japanese. The person who translates it, GSD just edits it. I doubt he has any source code.
     
  4. deufeufeu

    Member deufeufeu GBAtemp Advanced Fan

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    such an application is no more than a few C commands packed into a straightforward interface. No offense here, my point is that, and I talk by experience, with a powerfull disassembler (like IDA pro) you can extract the critical part of the code in an easy way. And at some low level, asm dump IS C source, it justs lacks variable names, but it is no more difficult than making an action replay cheat....
    If you want some pointers, I could provide you the asm dump of the binary.
     
  5. FierceDeityLink1

    Newcomer FierceDeityLink1 Advanced Member

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    It runs under Crossover if it happens to be an Intel Mac, but I guess this isn't the case...

    EDIT: whoops, saw the other thread (I don't know why there's two, but oh well).
     
  6. Rhyke
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    Newcomer Rhyke Member

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    Yeah. There are two threads to keep this organized.
    I understand extracting the core code, I just can't do anything from where I sit.
    Hmm...
    The whole Japanese thing is no /huge/ problem. I know some, but not much. Not much at all. Hmm... Even COOLER would be a program runnable on the DS directly, as homebrew. Hm.
    *crawls off into a corner to think*
     

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